The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

A-20/26 & B-25 (&P-61) CROSSFEED

RULESPosted by Magnus Kimura 2019-01-19 12:34:52
Here's an idea I'm working on now while I am updating the expansions to FDD.

CROSSFEED

As long as the Fuel Transfer pump is operating the first leak on two separate tanks are no effect. The second leak on one tank is Treated as a Leak on a third thank (Player’s choice). The first and second tanks will be considered empty from this point.

When the third tank is empty, the fourth tank is Treated as a Leak. If the third tank leaks before a second leak on another tank see 1st leak on main/outboard tank.

Should the fourth tank leak before the third tank is empty see first leak on main/outboard tank and keep track of how much fuel remains in each tank.

When the third tank is empty, fuel from the fourth tank supplies both engines. Divide the remaining fuel turns by 2 rounded up.





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Good News.

B-26: The Marauder Strikes!Posted by Magnus Kimura 2018-12-29 13:34:05

B-26 is moving forward. It is now flying into a development stage with Bob Best as the developer. As you know, Bob worked with Steve Dixon on Target for Today.

Signed,

B-26 HQ.



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RULE CHANGE - DRAG

RULESPosted by Magnus Kimura 2018-12-26 18:51:49

7.42.0 DRAG

Mechanical Failures or combat damage can result in drag or slowing down your bomber. An unfeathered propeller, landing gear down, flaps down, cowl flaps open, BIP damage and Aft Bomb Bay Doors jammed open will cause drag.

7.42.1 The B-26 is out of formation (see 7.45.0 Out of Formation) immediately after the attack (Initial/Successive/FLAK/Mechanical Failure - see A.5.26) and after all actions are finished in the current Turn the B-26 must begin the next Turn returning to base. (See also 7.42.4 to 6.)

7.42.2 Bombs must be dropped. If the bombs cannot be dropped the B-26 must crash land or the crew bail out at the end of the second turn at the latest. Jettison ammunition and machine guns to gain one more turn.

7.42.3 With one engine out and drag the crew must bail out Table BO-1b. If at 2000ft or lower Table BO-1c or crash landing on LT-1a (Land) or LW-1 (Water). Bail out or land at the end of the Turn.

7.42.4 If DRAG damage in the Target Zone by Mechanical Failures/Fighters: The B-26 is out of formation and the bombs must be dropped. It will not go through FLAK nor bomb with the Formation. After all actions are finished in the current Turn the B-26 must begin the next Turn returning to base. (See 7.42.6.)

7.42.5 If DRAG damage in the Target Zone by FLAK: The B-26 is out of formation and the bombs must be dropped. It will not bomb with the Formation. After FLAK in the current Turn the B-26 must begin the next Turn returning to base. (See 7.42.6.)

7.42.6 When returning the B-26 must go through two Turns in the current Turn and two turns in each of the following zones.

7.42.61 If returning in the Target Zone after FLAK, the first Turn has first FLAK (TZ-2) then Fighters on MT-2. The second Turn has only Fighters on MT-2. (If Advanced Table MT-1a is used, roll on it first each Turn.)

7.42.62 If already returning from Target the B-26 is out of formation and must go through one more turn in the current zone.

7.42.4 The mission may be aborted.

7.42.5 No Evasive Action (7.46.0) is allowed.

7.42.6 Drag & Fuel Consumption. (MAY CHANGE!)

7.43 SLOWED has been deleted. ALL FOLLOWING SECTIONS WILL BE RENUMBERED.



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Slow progress

RULESPosted by Magnus Kimura 2018-12-19 15:10:07
Sorry. Seems I have been inactive. Both yes and no. Got stuck on rules tweaking trying to change rules to make them easier to understand and play - and so I can continue my mission.

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A-20 add-on title?

A-20Posted by Magnus Kimura 2018-11-25 14:10:00
The A-20 will from now on be:

A-20: Cry Havoc!

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Slowed?

RULESPosted by Magnus Kimura 2018-11-25 14:08:33
The slowed rule will most likely be deleted.

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B-25 in the MTO Mission #4

Mission ReportsPosted by Richard Morey 2018-10-29 02:46:27

B-25C-5 Miss Sadie

Mission No/this bomber: 4/4

Campaign: Tunisia, 28 Nov – 14 Dec 42

Date: 9 Dec 1942

Primary Target: Marshallling Yard at Gabes, Tunisia

Secondary Target:

Mission Profile: 1,500 Ft 3 Element Vee Formation, #3 ship, 1st Flight, 2nd Group

Results: Ind Off Tgt, Poor (0%)

Group On Tgt 250, Suprior (90%)

EA engaged: Fw 190-A3 KIA by P-38

Formation Losses: None

Crew Mssns EA

Pilot: 2LT Charles ‘Chuck’ Renquist (3) (0)

Co-Pilot: 2LT Randal ‘Randy’ Malm (3) (0)

Bomb/Nav: 2LT Thomas ‘Sandy’ Hanson (3) (0)

Engineer: Sgt Clarence ‘Clancy’ Evers (1) (0)

Radio Operator: Cpl Jeffrey ‘Jeff’ Wagstrom (3) (0)

Claims: None

Awards: None

Damage: Superficial x2, Left Wing Main Fuel Tank Fire (extinguishd - Leak), Radio Out (Mech Fail), Intercom Out (Mech Fail), Belly Landing

AAR:

The target was the Marshalling Yard at Gabes, Tunisia. We were going in low in the hopes of avoiding detection. But, at least we had some good escort with us. With fair skies over Maison Blanche takeoff and Assembly went well, Miss Sadie taking the right wing slot in the lead flight of a three element Vee Formation. We would be following another group, though they would break off to hit a different target. Rendezvous with our Little Friend went off like clockwork and I began to think that we had left the gremlins from our last mission behind; wishful thinking as it would turn out.

No sooner (Zone 2) had we linked up with the P-38s then Cpl Wagstrom reported the radio was no longer working. After trying to bring it back into service, without success, Jeff (Cpl Wagstrom) moved back to man the tail guns. We weren’t the only ones to suffer problems, another AC reported difficulties but opted to stay with the Formation (Zone 3 Formation Casualties: NE). After that things settled down for a while.

The skies over Gabes (Zone 9) were cloudy. While it made acquiring the target difficult, it also helped hide our approach, as had coming in low to the deck. We caught the Luftwaffe unawares, facing no EA and the ingress Flak was weak and inaccurate. Of course, it also worked against us, Sandy (2LT Hanson) being unable to ID the AP, each AC making its own bomb run. Still, the rest of the Group managed and we weren’t going to make another pass; due both to not wanting to leave the formation and fuel considerations – Gabes is a long way and low level flying really burns up the avgas! While we missed, the rest of the Group faired better, really clobbering the target.

By now the Germans knew we were there and the Flak coming off the target, though no more accurate than before, was much stronger. With all that lead filling the air we were bound to be hit, and we were. Both the Radio and Nav compartments took hits, fortunately no one was in them at the time. The bigger problem was the fire that erupted in the left main fuel tank. Although the slipstream ended up extinguishing it, we now were hemorrhaging fuel, something we could ill afford. An Fw 190-A3 tried to interfere with our departure but fell to a twin-tailed devil. Then it was heads back home, hopefully.

Our situation continued to worsen as (Zone 8) Lead got his bearings mixed up; more precious fuel expended. Then the intercom went out (Zone 5) and the left engine sputtered to a halt with no more gas. Lead spent more time mucking around trying to get his bearings (Zone 3). By this time it was obvious we weren’t to make it home and I had Sandy (2LT Hanson) start looking for an alternate airfield. He found one (Zone 2) and even though the weather wasn’t the best, we couldn’t afford to spend more time searching for another one. With the Left engine out, neither the left landing gear nor flaps would deploy so I set Miss Sadie down on her belly. It was touch and go, but we made it. TSgt Sollon won’t be happy, but I think she’ll fly again, as will we. Hopefully by then our luck will have changed.

Charles Renquist, 2LT, commanding

B-25C, Miss Sadie

223rd Squadron, 310th Bomb Group (M)



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B-25 in the MTO Mission 3

Mission ReportsPosted by Richard Morey 2018-10-26 04:17:11

B-25C-5 Miss Sadie

Mission No/this bomber: 3/3

Campaign: Tunisia, 28 Nov – 14 Dec 42

Date: 2 Dec 1942

Primary Target: Airfield at El Aouina, Tunisia

Secondary Target:

Mission Profile: 1,500 Ft 3 Flight Diamond Formation, #4 ship, 2nd Flight

Results: Weather Abort in Zone 2

EA engaged: None

Formation Losses: None

Crew Mssns EA

Pilot: 2LT Charles ‘Chuck’ Renquist (2) (0)

Co-Pilot: 2LT Randal ‘Randy’ Malm (2) (0)

Bomb/Nav: 2LT Thomas ‘Sandy’ Hanson (2) (0)

Engineer: Sgt Clarence ‘Clancy’ Evers (0) (0)

Radio Operator: Cpl Jeffrey ‘Jeff’ Wagstrom (2) (0)

Claims: None

Awards: None

Damage: None

AAR:

Some mornings it just doesn’t pay to get out of bed. This was one of those mornings.

Our new engineer, Sgt Clancy Evers, joined us as we piled into the jeep and headed out to where Miss Sadie was waiting. TSgt Sollon had her preflighted and we were soon sitting in the queue on the rain dampened tarmac. That’s when things started going south.

The # 2 engine started to cough and sputter like it was going to quit. It didn’t (rolled a mechanical failure on Take-Off but ignored to continue the playtest). But the Wright radial settled down before it was make or brake time and we were soon in the air. That was strike one.

Airborne, we moved into the #4 positon in the second flight when Sgt Evers reported an unexplained vapor trail. Turns out we had a leak in the hydraulic system; strike two.

We managed to link up with our escort (Zone 1) and headed out over the Med (Zone 2) when Sandy (2LT Hanson) reported that he thought we were in the wrong position. Be that as it may, I knew that the Major wasn’t going to listen to me so we followed along. Then the sky started to turn really black and it became even harder to hold formation as the weather worsened. 1LT Jones, the Major’s navigator, finally got his bearings, but by this time the Major decided to call off the mission and we turned for home. Strike three!

As we got back over Algeria (Zone 1) we hit an isolated patch of clear sky and then it was back into the weather and a wet landing at Maison Blanche. Depsite the storm over the airfield the landing went well.

Sometimes you just can’t win for losing!

Charles Renquist, 2LT, commanding

B-25C, Miss Sadie

223rd Squadron, 310th Bomb Group (M)



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