Suggestions & IdeasPosted by Magnus Kimura 2017-07-04 13:33:29
What do you think, is this change in the introduction better and more true? It is after "The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes!
is set, but will be used in 22nd Bomb Group: Marauders from Australia
, an add-on variant set in the Pacific in the war against Japan in New Guinea."
The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.
Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision. The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.
You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!
Suggestions & IdeasPosted by Magnus Kimura 2017-07-02 13:52:30
2.82.0 How to use the Little Friends Counters
The image on the counters is for flavor only and depicts aircraft types that often accompanied the medium bombers as escorts. There is one counter each for Poor, Fair, Good, Forward Support and Area Cover. Place the correct counter near your B-26 on the Combat Board. If you have Close Escort with Forward Support place also the Forward Support Counter near your B-26. You find information on the counters which you will use on Table MT-2 and CT-3. (See 6.0 Luftwaffe Early Warning Operations and 7.31.0 Combat Table 3 – Fighter Cover.)
Suggestions & IdeasPosted by Magnus Kimura 2017-07-02 11:19:34
Here are Random Events changes in red on a couple of tables. Not happy, but I think it is better than before. Please let me know what you think and suggestions of more, better and more interesting, more fun random events are welcome.
Forgot to include TOA-2a. Made a few changes on it, in red.
Suggestions & IdeasPosted by Magnus Kimura 2017-07-01 09:53:55
I am not satisfied at all with the Random Events table - never have been. It got better when I changed it to the current table, but I still don't like it. I'd like to see other types of random events and maybe increase the frequence from 2 to 2-3 or maybe 2-4. That would mean that Navigation and Weather could be placed on the Random Events table.
Suggestions & IdeasPosted by Magnus Kimura 2017-04-21 02:02:07
Here's an idea. Try it!
If you want to have more details on your box and the other box in your group.
Not finished, but try it and see what you think and let me know if yo add anything. I'll use this on my next mission.
Suggestions & IdeasPosted by Magnus Kimura 2017-04-17 13:54:48
Going Around for a Second Bomb Run and Bombing the Secondary Target are a part of the Core Game included in the Advanced/Optional Section. Should these two events be deleted from the Core Game and be available either as expansions or included in other expansions instead? It will make the Core Game Flight Manual somewhat shorter...
I'd like to have this in the Core Game because it often happened on missions that bombers went around for another try or bombed the secondary.
Suggestions & IdeasPosted by Magnus Kimura 2017-04-09 12:20:41
I may add this on TZ-4a:To Release or Not To Release?
If your final modifier is low you may elect to not drop your bombs and Go Around or Bomb the Secondary Target.
I imagine that this simulates how the Lead Bombardier looks through his sight and can see how his aim is and thus can decide if to release or not. After all, he is in charge during the bomb run. Even though he has identified the aim point he may still judge his aim to be off.
To add this or not to add this, that is the question!
Suggestions & IdeasPosted by Magnus Kimura 2017-02-21 09:46:28
Here's is something that I wanted to add because it is a situation which often occurred. I did not know how to reflect it before, but here's a suggestion (which will be added as a note on Z1-b and a reference on MP-6, Fighter Cover to Z1-b)):Close Escort with Forward Support:
With Forward Support you may roll on TZ-1, Weather Conditions when you are two Zones away from the Target. If the weather is unfavorable to you you may elect to abort the mission or go the Secondary Target (see A.8.12.0). If the weather is Very Bad, the Forward Support Commander will order you to bomb the Secondary Target or abort if no other target has been assigned. Do not roll on TZ-1 again in the Target Zone.
AND... not sure about this, but may also add:
You will be without Forward Support until you reach the Target Zone.