RULESPosted by Magnus Kimura 2019-07-14 12:49:39
2.60.1 Mission Planning, check Table MP-4, Expected Flak over Target.
In B-26 Flak Defenses depend upon your altitude. If your mission altitude is at 500
to 4500 feet you will be fired at by mostly Light Flak Guns. At 5000 to 7500
Medium Flak will fire at you and Heavy Flak Guns from 8000 to 15000 feet. Roll
also to see if your Target has Radar Directed Flak. Flip the Mission Chart over and
copy the details from the front page to the Flak Box on the right center of the
RULESPosted by Magnus Kimura 2019-07-09 15:45:35
I have made changes in rule section 8.9.0 Toggliers inorder to make it easier to understand how to use TZ-4b and TZ-5a.
RULESPosted by Magnus Kimura 2019-05-21 09:01:17
When Going Around and if in a Flak Zone Evasive Action -2 will be deleted.
Evasive Action -2 is only after the Bomb Run with no bombs on board.
Box/Flight Evasive Action with NO BOMBS onboard: -2
RULESPosted by Magnus Kimura 2019-05-15 12:51:29
MAIN AND AFT BOMB BOMB BAYS IN B-26
As was mentioned above the B-26 until the B-26B/C-45 had two bomb bays, one main and one aft. The aft bomb bay was rarely used in the ETO and was deleted on the later B-26 models. In B-26 only the main bomb bay will be used, but as an option on short missions no longer than to Zone 3, roll 2D6. On “11-12” the aft bomb bay will be used and it will have slight extra effect on the bomb run, and will consume more fuel. (See Target Zone Table 4a & b and 5a for modification and The Fuel Consumption Chart.)
RULESPosted by Magnus Kimura 2019-03-31 20:41:35
MP-7 FORMATION POSITION
Basic Game Play use only the following:
a), j), l), m), p)
RULESPosted by Magnus Kimura 2019-03-31 17:20:46
Add to 7.44.5
Navigation Basic Game Play: If the Nav Equipment destroyed or B/N or N SW/KIA, roll on MT-4, Navigation (a new table) before moving into the next turn (after MT-2).
0-4: Off course. Stay one more turn in this Zone. If this is the second turn in the current zone, stay two turns in the next zone. The first turn is off course, the second is on course. Move forward then check MT-4 before moving into the next turn (after MT-2).
5-12: On course. Move forward then check MT-4 before moving into the next turn (after MT-2).
B/N or N skill: +X
Zone 0 or 1: +1
Pilots Navigating: -1
RULESPosted by Magnus Kimura 2019-02-13 09:47:04
While working on B-25 I now realize that Hydraulic Failures are too complicated to use. I will revise it all.
RULESPosted by Magnus Kimura 2019-01-19 12:34:52
Here's an idea I'm working on now while I am updating the expansions to FDD.CROSSFEED
As long as the Fuel Transfer pump is operating the first leak on two separate tanks are no effect. The second leak on one tank is Treated as a Leak on a third thank (Player’s choice). The first and second tanks will be considered empty from this point.
When the third tank is empty, the fourth tank is Treated as a Leak. If the third tank leaks before a second leak on another tank see 1st leak on main/outboard tank.
Should the fourth tank leak before the third tank is empty see first leak on main/outboard tank and keep track of how much fuel remains in each tank.
When the third tank is empty, fuel from the fourth tank supplies both engines. Divide the remaining fuel turns by 2 rounded up.