RULESPosted by Magnus Kimura 2018-10-15 11:01:44
I have a question about damaged superchargers.
What will the effect be if one or both have been damaged/inoperable?
I think I have simulated it in two different ways. The current is that if you are at 11000 or higher your bomber is SLOWED.
The first simulation was that the engine would be at ½-power. Do you think this is more or less correct, or do you have another suggestion? I think that may be more correct, but I am not sure. I have googled for answers, but with my limited knowledge about engines I cannot find an answer.
RULESPosted by Magnus Kimura 2018-09-24 17:45:14
Combat Table 4a, Gunner To Hit: Optional:
MG will jam on an unmodified roll of “2.” You cannot continue to fire until you
have unjammed it.Combat Table 4c – Damage on
.50 and Twin .50 DR 2 Machine Gun jams if extra Ammo Box used.
Spray Fire DR 2 &3 Unmodified roll: Machine Gun jams!
RULESPosted by Magnus Kimura 2018-09-24 17:29:10Serious Wound:
Crewman may not perform any actions for the rest of the mission. (See also Optional below.) One Crew Man must be with the wounded crewmember. He may move to man a machine gun (When two men in the Nose, Flexible Nose Gun
Spray Fire only) after the first Initial Attack of the first attacking wave. He must move back to the wounded crewmember after all attacks, before moving into the next turn.
RULESPosted by Magnus Kimura 2018-09-24 17:02:32
Veteran – The veteran is an experienced pilot with good flying and fighting skills. The Veteran has +1 bonus on his To Hit roll.Aces/Experts/Old Hares
No change in their position if you are Out of Formation and the Top
Turret and Tail Guns/Turret are inoperable.
RULESPosted by Magnus Kimura 2018-09-24 16:52:38
Successive Attacks seem to go on FOREVER. I have changed/added the rules.
Any Kaczmarek result will break off and not make Successive Attacks.
If a Bandit's To Hit is unmodifed 4 or lower it will break off after the Successive Attack.
RULESPosted by Magnus Kimura 2018-09-16 10:52:55
The B-26C in B-26 is represented B-26B-20 to B-55 and all B-26C models with the Bell tail turret.
Earlier C models with the twin hand held tail gun is represented by B-26B-4.
B-26C will be available from June 1943.
RULESPosted by Magnus Kimura 2018-01-22 12:28:51
7.39.1 A fighter will make a Successive Attack if:
a) it has hit the bomber and a damage counter for visible external damage is placed
on the Combat Board. (Visible External Damage is shown by a counter with a green border. Five Superficial Damage Counters are included. The fifth has a green border.)
RULESPosted by Magnus Kimura 2018-01-09 23:08:12
126.96.36.199 If the final result is “On Target (250 feet) roll on TZ-5a, On Target, 250 feet. If the final result is “On Target (500 feet) roll on TZ-5a, On Target, 500 feet. If the final result is “Off Target” roll on TZ-5a, Off Target. If TZ-5a, Off Target is 0 add %-age from Bombing by Boxes/Flight and Player (see bottom of TZ-5a).
Comment (not in the Flight Manual)
A superior result can only come from "On Target (250 feet)" on TZ-4a or b, plus modifications on TZ-5a. If you are "On Target (500 feet)" on TZ-4a or b the maximum result you can score is Excellent, even if you have modifications which give you 100% or more. In this case 100% of your bombs falls within 500 feet of the target. Some have also hit within 250 feet of the target, but not enough to score a superior result. A superior result can only come from 100% on target (where all bombs have hit within 250 feet). If the result on TZ-4a or b is On Target (250 feet), and the result is lower than 100% most of the bombs fall within 250 feet of the target, but if the final result is lower than 80% the result is only good or less.