The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

D-Day Week Targets

Tables & ChartsPosted by Stephen Fliss 2018-02-15 19:19:34
Just to make sure I'm following the Normandy 1944 Campaign D-Day Week target table correctly: If I roll a 97th BW target result does it matter that I'm flying a B-26 instead of an A-20? I've been rolling on the 97th BW Targets Table for a B-26 mission target when I roll a "32" or "54". In effect, there is no differentiation.

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MT-1a - addition (in bold)

Tables & ChartsPosted by Magnus Kimura 2018-02-02 12:41:40
10: Navigation: You are Off Course. (c) Check FLAK ZONE on MT-1d, then Navigation on MT-1d after MT-2 Current Turn. If already Off Course, check only FLAK ZONE.

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Target Lists

Tables & ChartsPosted by Magnus Kimura 2018-01-30 01:29:17
Change "Ordnance Depot" to "Ammo Depot"

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MP-7 Formation Position

Tables & ChartsPosted by Magnus Kimura 2018-01-22 01:50:09
At the bottom of Mission Planning Table 7 delete One Box and and One Group. It doesn't work. I will revise it so it will work.

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Target List July 44, 98th, #21, change

Tables & ChartsPosted by Magnus Kimura 2018-01-21 13:44:27


98th Bomb Wing Targets

21 Railroad Bridge & Embankment
D6: 1-2: Argentan 3-4: Epernon 5-6: Cherisy

If On, 500: Bridge is missed, Embankment hit.


While working on the MTO expansion I have been trying to figure out how to handle double targets like this. In the MTO your target can be both MY and RRB at the same time. It seems that one or two flights were assigned to bomb one and the remaining the other.

Not sure how to handle the target above though. I might delete embankment to make it easier to handle, or, since this will be bombed by flights, you can assign one box or a number of flights to bomb the bridge and the remaining the embankment.

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Tables & ChartsPosted by Magnus Kimura 2018-01-20 19:08:54
Added on MT-1d, FLAK ZONE!

5-6: FLAK ZONE! Check your Altitude (MP-2) & Flak

(MP-4) and Roll D6 on TZ-2. If Target Zone

Return: Check regular FLAK: Box 1: Evasive action

has no effect. Box 2: Check Navigation. If, on course,

FLAK ZONE is avoided.

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TZ-5b Revised

Tables & ChartsPosted by Magnus Kimura 2018-01-06 23:56:50

TZ-5b (OPTIONAL) The Other Box/Flights Bomb Run

This method can be used to determine the success for each Flight in each Box when Bombing by Flights and for the other Box in your Group when Bombing by Boxes. You can even use this method to determine the success of other Groups.

To determine how successful the other box is or each of your other flights in your box are:

1. Check Aim Point on TZ-1 (Use only +1 and Target Size modifiers.).

2. If AP is identified roll once on TZ-4b with modifiers for Target Size and Bridge only.

3. Roll on TZ-5a for damage.

4. Damage Assessment: You may combine the two results, ie, two Good become one Excellent.


When Bombing by Boxes do step 1-4 for the other Box. When Bombing by Flights do step 1-4 once per other Flight in your Box in Lead, High, Low order and once per Flight in the other Box, in Lead, High, Low order.


When Bombing by Flights you will have six chances to score Superior results, but it will take longer to complete a mission. To simplify this method when Bombing by Flights, follow 1-4 only once for an average result for the other Box and 1-4 once for an average result for the other two Flights in your Box.

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Added on BO-2a, Bailout Landing

Tables & ChartsPosted by Magnus Kimura 2018-01-06 23:09:30

The procedure of returning a rescued airman back to England or sent back to the US to be rotated to another therater of war will not be covered in B-26. It could take several weeks or months for a rescued airman to return to England and in B-26 it will be simplified as follows and not entirely historically correct:

Roll D6 for the number of weeks (1 to 6) it will take for the airman to return to England, and then another D6 to see if he will return to the group or be sent to the US for another assignment; 1-4: The airman stays with the group and will become a member of another crew, eg. the Player’s crew. 5-6: The airman is sent to the US.

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