Tables & ChartsPosted by Magnus Kimura 2017-04-19 20:39:49Long Burst vs One Fighter:
Mark off Extra Ammo Boxes. +1 To Hit & +1 on CT-4c per Extra Ammo Box used.
There have been some changes and additions on CT-4c. NE has increased, KIA decreased. Greater chance of jammed machine guns if extra ammo is used. To Hit and damage increases with extra ammo boxes.
Another choice added to the game play with this in mind.
Tables & ChartsPosted by Magnus Kimura 2017-04-12 13:21:56
Updated Tables and Charts Booklet will be uploaded to Dropbox
MT-2, deleted “Target Zone, To Target” added “Bombing by Boxes and Flights.
CT-2a, added a flight casualty modifier.
TZ-1, new Aim Point Check values.
TZ-4a, new info, Bombardier Lead Crew Mod added, new Fire modifiactions.
TZ-4b, Bombing by Flights deleted, new Fire modifiactions.
TZ-5a, Target Size deleted, new Damage Assessment values.
AM-4, change in info.
MP-3, Initial Point, change IP6 Flak from +1 to +2
Tables & ChartsPosted by Magnus Kimura 2017-04-12 02:04:41
TZ-5b The Other Box/Flight Damage
Check Aim Point on TZ-1 (with +1) for average result of your other two flights. If AP is identified roll once on TZ-4b with modifiers for Target Size and Bridge only. Roll on TZ-5a for damage. After the Bomb Run you will have one result for your Flight and one result for the other two Flights in your Box. You may combine the two results, ie, two Good becomes one Excellent.
Optional and Advanced Method
This method can be used to determine the success for each Flight in each Box when Bombing by Flights and for the other Box in your Group when Bombing by Boxes. You can even use this method to determine the success of other Groups.
Check Aim Point on TZ-1 (with +1) once for each Flight in your Box, and then TZ-4b with modifiers for Target Size and Bridge only for each Flight. Roll on TZ-5a for damage also for each Flight. Do the same for the three flights in the other box.
Tables & ChartsPosted by Magnus Kimura 2017-04-11 13:06:19
I'll delete TZ-5b. Use TZ-1, TZ-4b and TZ-5a also for other boxes/flights/groups than yours. More info on this soon.
A version of TZ-5b will be included in shipping attacks (MTO/PTO/Aleutians/SWP/RAF Med), unless I find that it is easier to use TZ-4b and TZ-5.
Tables & ChartsPosted by Magnus Kimura 2017-04-06 21:27:59
On MT-2, change Target Zone, To Target to Target Zone, Bombing by Flights.
On TZ-2, change the modifier for Bombing by Flights (Bomb Run only) from -1 to +1 on both Intensity and Accuracy.
...and another change on TZ-2 is by "If no flak radar" under Intensity. Delete Box 1. Should now read "Lead Flight."
Tables & ChartsPosted by Magnus Kimura 2016-12-15 12:32:09
Tables & ChartsPosted by Magnus Kimura 2016-12-13 11:27:27
If a Fuel Transfer Pump is operating it is possible to transfer fuel from the other tanks:
- When an engine is out you may transfer fuel from its Main and Auxiliary Tank or Bomb Bay Tanks to the Main Tank of the operating Engine. Roll D6 on Main Tank Fuel Consumption. Treat as a Leak.
- If the Fuel Lines are Leaking, no Fuel can be transferred between the Wings or from the Bomb Bay Tanks to the Main Tanks.
NOTE: You cannot transfer fuel to a leaking tank and you cannot transfer fuel from a Wing Auxiliary Tank to the engine. You must transfer from an Auxiliary Tank to a Main Tank.
Tables & ChartsPosted by Magnus Kimura 2016-12-10 11:22:11
I like this. What do you think?
The type of gun become less effective above a certain altitude, but can reach higher than the limit on MP-4. (Reality adapted and somewhat reflected into playable game form.)
Light: Both light and medium guns can fire at you when you are higher.
Medium: Light and Medium Guns can fire at you when you are at a lower altitude and also heavy guns when you are higher.
Heavy: Medium guns at lower altitudes and only heavy when you get higher.
Almost every source tell us that flak was very effective at the altitude the medium and light bombers flew on. I could change the medium values to heavy and the heavy to medium to probably reflect that opinion better, but then this game would become too deadly...
But then again, with the Evasive Action on The Bomb Run option, it could work. The Medium and light bomber formations frequently applied that tactic to avoid flak.