The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Play-Test AAR B-26C Loaded for Bear

Mission ReportsPosted by Magnus Kimura 2018-04-13 10:22:14

An AAR sent to me by a B-26 Test-Pilot. Thank you very much! I will also post more of his AARs. The answers to the comments and questions under "Play Test Comments" can be found in the Q&A Section.

B-26C Loaded for Bear

Mission No: 1

Campaign: JULY TO OCTOBER 1943, 8th AF Support Command, 8th Air Force

Date: 02-Jul-1943

Primary Target: Power station-Gosnay

Secondary Target: None

Mission Profile: Box 1, Lead Flight, #5


Box 1, Lead Flight: on target-500’/90%-superior

Box 1, Low Flight: off target, 0%

Box 1, High Flight: on target-500’/100%-excellent

Box 2, Lead Flight: on target-250’/100%-superior

Box 2, Low Flight: on target-500’/35%-poor

Box 2, High Flight: off target, 0%


Pilot: Allen Bell, 2nd Lt.

Co-Pilot: Dan Roberts, 2nd Lt.

Bombardier/Navigator: Arnold Moore, 2nd Lt.

Radio Operator: Bernard Richardson, Sgt.

Engineer: Marvin Coleman, Sgt.

Armorer: Gordon Stewart, Sgt.


Bombardier/Navigator: Arnold Moore, 2nd Lt 1x109 Serious Damage

Awards: None


1 outbound Nose Superficial

2 inbound Bomb bay Bomb bay door mechanism destroyed.

2 inbound Radio room Superficial

2 inbound Tail Superficial

2 inbound Waist Superficial

2 inbound Main bomb bay Bomb bay doors inoperable in open position.

2 inbound Right Wing Superficial



Zone 0 Take-off, no issues. Formation assembled with no casualties.

Zone 1 No formation assembly issues. Successful rendezvous with fighter support.

3 fighter waves attack:

1st wave: 2x109A-6 vertical dive, resulting in nose superficial damage.

2nd wave: 2x109A-6 12 high, no damage incurred.

3rd wave: 1x109G-6 driven off by friendly fighters.

Zone 2 Enter target zone. Formation tight box.

1 fighter wave attack:

1x109G-6 destroyed by friendly fighter cover (enemy plane exploded).

Target weather good, weak and inaccurate FLAK inbound to target resulting in no

aircraft damage or formation aircraft damage.


Zone 2 Exit target zone. Encounter heavy accurate FLAK. Bomb bay damage and 4 superficial hits. Jumped by 2x109G-6. Call for fighter support not answered. 1 bandit broke off, driven off by top turret, 1 bandit seriously damaged by nose gun and inflicted no damage.

Zone 1 Weather bad, on course. No enemy aircraft activity.

Zone 0 Weather poor, on course. Uneventful landing.

Play-Test Comments

Should table CT-3 DR result that is currently 5-6 be 5-9 instead to reflect the possible +3 modifier with a roll of 6?

On table TZ-2 it took me a while to figure out that the modifiers for no FLAK radar was based on target weather. For some reason that wasn’t obvious to me.

The group run evaluation is cool, but I was confused by it. Application of the modifiers wasn’t always clear to me. Specifically, table TZ-5b says to check AP for each flight in my box with +1. Does this mean I ignore all of the modifires on TZ-1? It would seem to me like the target size would still apply. Anyway, that’s what I did. Also, do I add the percentages in the modifiers listed on TZ-5b to what I roll? Again, that’s what I did. What does “0” in the off target column of TZ-5b mean?

Table MT-1a, what does note d? “Check information on certain counters.” mean?

A.7.2.6 note references in the flight manual look out of sync.

Wasn’t clear to me how to handle fighter support when I was knocked out of formation by FLAK as I was exiting the target zone. Do I use the support-out of formation, or the formation fighter support? I used the support-out of formation table.

Successive attacks in 7.45.7 of the rules references Think it should be

When I determine enemy fighter status and roll a Kaczmarek, does that mean the enemy fighter doesn’t attack as long as I’m in formation? In this case I was out of formation and b) on CT-2a seemed to infer that the plane pressed the attack with a Green pilot which is what I did.

  • Comments(0)//

Mission: Aug 6, 1944 to Argentan, Railroad Bridge & Embankment

Mission ReportsPosted by Magnus Kimura 2018-01-20 21:01:56
I am developing the Box 1 and 2 add-on, it will most likely be available as a free download. Also, testing the "Bomb Loads" add-on. Two different type of bombs, one type in each box. I think it will be possible to have different types in each flight when bombing by flights but that is nothing I am going to work on.

In the Bomb Loads add on, you have mods on TZ-4 and TZ-5a and some other effects depending on the type of bomb load. You have Fuel Factors if you use the Fuel Consumption add-on. Not done yet with that. In the B-26 you can have bombs in both the main and aft bomb bay, the same type or two different types if you would like. If you have two different types or the same you can make two bomb runs or bomb two targets. If you have the same type you can drop all at once.

Pattern bombing is possible too! More bombs on target but less effective.

And now my mission...

I am in Zone 1 with bad weather. My close escort has not shown up. I stayed one extra turn in the zone to see if they would arrive, but the bad weather is preventing them from either taking off or finding us. I have decided to go on to the target...

...and of course...

In Zone 2, I roll "11" on MT-2 and with modifications, one wave attacks and in this attack my ship is attacked by a veteran pilot in a 190A-6. My ace engineer in the top turret, missed and then this veteran scored a WH-W (walking hits - wings)...
Aileron hit, holes in wing, ventilation in bomb bay, bombs hit, engine hit, right inboard flap destroyed. I was lucky. The bombs could have detonated...

In the Target Zone, in the first wave of three, a persistant 109G-14 made two successive attacks before it left. Three ships in my box have also been hit. Box 2 does not see any fighter attacks.

A 109G-6 is a Kaczmarek and in the third wave a 190A-6 attacks twice. It is seriously damaged by my tail gunner on a passing shot. (7.38.7 If a fighter is SD (NEW ADDITION!), FBO or KIA on the Passing Shot it will not make a Successive Attack. (7.39 See Successive Attack.))

Flak (Medium guns, alt 7500) for Box 1 is very strong and accurate. Three ships plus mine is hit. I am take three bursts on TZ-3a and take 8 hits. Damage is mostly superficial, but right wing gear door cannot be opened.

Bombing is by flights. Box 1 has 8x300lbs bombs. Lead is poor. I am lead ship in the high flight and am also poor. The low flight cannot identify the aim point but drops on estimation and is 500 feet, good.

Box 2 has a bomb load of 6x500lbs. Lead is excellent, high is off and low is poor.

Leaving the target, flak for both boxes is very strong, inaccurate. No bombers are damaged in box 2, but two in box 1.

Several fighters attack. Three waves pound box 1 and two box 2. Again, no bomber is damaged in box 2, but a total of five plus mine are damaged. A green 109G-14 attacks from vertical dive. Lightly damaged by the top turret gunner and then when it attacks from 6 high the combined defensive fire by the armorer and engineer drives it off. The armorer in the tail will get the credit for the FBO. (Both gunners hit, SD, but the tail gunner had the highest to hit result on 2D6.) A FW190A-8 comes in from 12 high. This pilot is green. After being lightly damaged by the top turret (I don't have a flexible nose gun since I have a bomb sight - not in the rules) it scores six hits. An oxygen bottle (no oxygen installed in B-26 but I use the bottles for extra action should a fire occur. I see this as a different type of fire which could burst out) and the tail guns are destroyed. The bombardier in the nose is not happy now and hopes he doesn't have to bail out because his parachute was hit and is damaged. The other hits were superficial. The 190 makes a successive attack from 6 high but cannot get into a position to fire (Kaczmarek). My engineer hits but there is no effect on the bandit. The radio operator has moved to the waist guns and attempts a passing shot when it dives to a vertical climb position.

We leave the target zone behind but not the enemy fighters. One wave attacks both boxes. This time no bomber is damaged. There are three 109G-6s in the wave attacking my flight which are close enough for my defensive fire. All three are Kaczmarek. The top turret guns jam!

The formation is off course so the lead navigator must check his maps and instruments. He gets the formation back on course and we fly closer to England and over the Channel. We are still in enemy defense areas but they have lost interest in us now.

We reach our station near the coast and all land safely. Because of my jammed gear door I have to make a belly landing. My ship will be repaired in two days.

The total damage on the target (Railroad Bridge & Embankment) is Fair.

One B-26 was shot down. 11 were hit once and 2 twice.

  • Comments(0)//

A20-J Sweet Suzie Mission #3

Mission ReportsPosted by Richard Morey 2018-01-07 03:32:36

A-20J Sweet Suzie

Mission No: 3/3

Campaign: Normandy, 6 June 1944

Date: 6 June 1944

Primary Target: Coastal Defenses, Trouville, France

Secondary Target: Fortifications, Juno Beach, France

Mission Profile: 8,000 Ft primary, 4,500 Ft secondary, Deputy Flight Lead, Low Flight, Box II, Tail Group

Results: Individual 90% Excellent

High Flight 95% Superior

Lead Flight 85% Excellent


Overall: Target Destroyed

EA engaged: None

Formation Losses: None

Crew Mssns EA

Pilot: 1LT William (Bill) Howell (2) (0)

Bomb/Nav: 2LT Kenneth (Ken) Rodgers (2) (0)

Engineer: Sgt Kang Zhao (2) (0)

Gunner: Cpl John Maxwell (2) (0)

Claims: None

Awards: None

Damage: O2 system leakage: NE (5), Superficial 1 (1), Port Main Landing Gear Inop (25), Starboard Wing Generator Inop: Mechanical Failure (10) = 41 Peckham Points, AC ready next day. 2 days if using B-26 TMS rule 11.3: 1 day each wing, other damage is superficial.


This was it, the big one! The invasion of Europe and we were going to play our part. Of course, no one knew what a roller coaster ride this was going to be.

We were to provide a diversionary attack against some coastal defenses at Trouville in hopes it would draw some of the German forces away from the main landing beaches. At the same time, we were briefed on an alternate target should the boys on the beaches need more direct help.

Takeoff and assembly went well with the Group forming up nicely. We headed out over the Channel, linking up with P-47s from the 367th FG. Everyone was taking this thing seriously, the formation tightening up even more as we continued on across the Channel.

Then, as we were getting ready to form up for the bomb run (given the size of the target the plan was to bomb by flights), the word came from on high to switch to our secondary target. Apparently there were some fortifications on Juno Beach that needed to be neutralized.

Up to now things had been going like clockwork; tight formations, plenty of air cover. But, as we turned onto the new target heading the starboard wing generator started acting up. Still, it wasn’t enough to force us to abort.

Coming up on Juno Beach we could see all the activity below thanks to the weather being even better than forecast. What a show it was! But there was little time for sightseeing, some Krauts needed their day messed up and we were just the ones to do it. With the improved weather, the plan was again altered, we were now going to hit the target from 6,000 Ft. Like I said, this mission was a roller coaster, both emotionally and physically as we made our third altitude adjustment. With all the action, Capt Johnson flying lead got temporarily disoriented, but we were soon back on course. So far the Luftwaffe had been conspicuous by its absence and that didn’t change as we began the bomb run. We ran into medium Flak, weak but accurate. Sweet Suzie took several hits, the most telling being to our port landing gear as we’d later find out. All three flights in our box were right on the money with our bombs. And a good thing it was as the lead box failed to even find the AP!

All the explosions must’ve woken up the German gunners as there was a lot more Flak in the air as we pulled off the target. While it was greater in quantity, it lacked in accuracy and neither we nor anyone else in the formation were hit. Still no EA as we turned for home.

The flight home was pretty uneventful. I guess the lack of targets got to the boys from the 367th as they took off on their own back over the Channel.

Coming in for landing back at Chalderton we learned that the about the damaged port landing gear. Still, I managed to bring her in in on piece. Tony (TSgt Ballard) says he and his boys’ll have Sweet Suzie back in shape in no time. In the meantime, me and the crew are going to celebrate being a part of one of the greatest days in history.

William Howell, 1LT, commanding

A-20J, Sweet Suzie

130th Squadron, 135th Bomb Group (L)

  • Comments(0)//

Wing almost rips off...

Mission ReportsPosted by Magnus Kimura 2017-09-19 22:02:21
This was on a mission to Maintenant, a bridge. First a flak zone and then the flak defense over the target. Right wing is hit several times, both before and after the bomb run. The wing root takes four hits! One more and it would have ripped off.

I also used a lucky charm to negate #1 out so I could stay in formation and bomb the target.

  • Comments(0)//

In the Target Zone...

Mission ReportsPosted by Magnus Kimura 2017-07-10 12:12:47
There is flak over the target at La Pollonieres rail road viaduct. It's very strong but inaccurate...

I roll 4 times on inaccurate... 3... 12... 5... 10... and that is hit, hit, miss, hit... of course.

So how many hits? I roll 2... 10.... & 5... and that is, 6 hits, 5 hits and 3 hits in one area...

6 hit: left wing, tail, waist, tail, radio room, armorer's station
5 hits: pilot compartment, right wing, waist, tail, left wing
3 hits in the pilot compartment

I have to use three lucky charms. A 109G-14 has hit my ship earlier and I used another lucky charm at that point. With the three lucky charms now there is a total of 6 superficial damage. Other damage is a punctured wheel, inoperable landing gear and the raft destroyed.

On route to the target three 109G-14s have attacked in one wave from 6 (DR6 in zone 3). Three 109A-7s came in from 6 (DR65 in zone 4) and three 109G-6s attacked from 12 (DR 66 in zone 5) before flak over the target.

I am high flight lead in box 2, lead group and we are now going to bomb this viaduct...

  • Comments(0)//

The Mission with the Worst Results Ever?

Mission ReportsPosted by Magnus Kimura 2017-04-13 00:38:00
The mission today was on June 12, 1944, to Valogne, Railroad Junction. No fighters attacked on route to target. I was Box 2 Lead.

The High Flight in Box 1 hit and had fair results. Lead and low missed. On my first run I could not identify the aim point so I decided to go around. I had been hit by flak, right landing gear destroyed, and on this second run a fighter attacked from 10 high, an ace in a FW 190A-8. My top turret gunner missed and so did the fighter pilot. I was hit by flak! Pilot's control column and Complete failure of the electrical system! With two lucky charms I negated these two results.

The weather was fair and for the second time the aim point was lost. I decided to bomb anyway, but was off target 0%. High and low flight were Off!

Only one flight out of six hit this small railroad junction and the group's result was poor.

This mission was with new aim point check values on TZ-1 and TZ-5b deleted.

  • Comments(0)//

65 Missions?

Mission ReportsPosted by Magnus Kimura 2016-12-14 11:02:12
The Green Witch has completed 64 missions. Some of the crew men have only one more mission to complete a tour. (Actually, the tour of duty was 50 at this time of the war... I see that now in the rules.) The 65th mission is a short hop to Bethune, MY in Zone 2, on April 24, 1944. I have about ten Lucky Charms... will that be enough?


The Green Witch returned! There were no fighters seen and flak was weak, inaccurate going in and strong, inaccurate as we returned. Box 2 missed the target. I was deputy lead in Box 1 and we were on, Excellent, 95%. One ship was lost, High #5, hit by flak. I was hit by flak in the main and aft bomb bay. A lucky charm negated a destroyed bomb door mechanism which would have kept the bomb doors open after the bomb run. The hit in the aft bomb bay was superficial. Box Lead left the formation after a flak hit so I took over. High #4 also became a flak casualty.

The Green Witch will now be upgraded to a B-4, but without the package guns.


Two crew men, the B/N and the Armorer will fly missions with other crews to reach 65. The B/N has 5 more to go and Armorer has 3 more. The next mission is to Marquenneville, NB, Amiens, MY, is secondary. They are in ship #669, a B-26C.


The Co-Pilot will most likely become Pilot on The Green Witch when she returns. The Pilot may become a lead crew pilot or transfer to the 1st Pathfinder Squadron.

  • Comments(0)//

Huge Disappointment over Ijmuiden

Mission ReportsPosted by Magnus Kimura 2016-08-19 15:44:19
The weather changed from good to bad.

Box 1 did not ID the Aim Point.

I am Lead Deputy in Lead Flight Box 2.

Aim Point Identified!

Bomb Run is on, 500 feet.

Accuracy... on 2D6... is "2!"

Result is 20%, poor...

Oh, well...

The good thing in this is that Box 2 Tail Group was Superior. Box 1 did not ID the Aim Point.

Flak was heavy, very strong and accurate. No bombers were lost and I took a hit in the right aileron and a superficial damage in the tail. That was good too.

  • Comments(0)//
Next »