The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Maison Blanche, North Africa

Mission ReportsPosted by Magnus Kimura 2016-04-15 02:21:02
I have arrived at Maison Blanche:My B-26 is The Memphis Flash:

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St. Omer/Ft. Rouge - three runs over the target...

Mission ReportsPosted by Magnus Kimura 2016-03-02 22:04:49
On the first run Lead #1, 4 and High #3, were casualties. I decided to go around so that High #1 could take the Box lead. On the second run High #1 and Low #4 were casualties. I was flying as Low Lead and now it was up to me. I could break off or go around to take Box Lead. I went around...

The briefed IP was "1." I decided now to take a very long bomb run so IP was now "6." I was hit by flak - a BIP of course - but with a Lucky Charm I negated that so it became superficial damage.

Bomb run... Off target!

Oh well...

Box 2 was on and poor. (6 & 1 on TZ-5b.)

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No fighter cover = more action?

Mission ReportsPosted by Magnus Kimura 2015-11-14 11:35:22
The answer to that question is yes.

On this mission I have bombed Lille MY in Zone 3. There was no RV with my fighter cover. I decided to stay one more turn in Zone 1 instead of continuing into Zone 2 (the rules say -5 for RV in the next zone). Still no fighters around. I decided this time to continue the mission.

In zone 2 one wave attacked. One 190A-4 from 12 high and another one from 6 low (I am #5, low, box 2).

Zone 3 saw two waves before the bomb run and two after we bombed.

I am now in zone 2 (return). I rolled 65 - three fighters from 6 + the extra fighter at 6. The result was four 109F-4s. One Ace and one Alter Hase moved to 12 high. Two average from 6 low. The ventral gun has jammed and is out for the mission so the two at 6 low are out of my field of fire.

...and I see in my notes now that I fly a tight flight. I forgot about that when I rolled for fighter pilot status. I will not go back to re-roll.

Three came around for a successive attack. One was then a KAZ. One was from 7 hi and the last from 6 low. I survived.

In the next zone (Z1) four more 109s attacked (I rolled 66, three from 12 + one from 6 which was an Expert and moved from 6 to 12). One was a KAZ the other three attacked. The Expert hit WH-F (third on this mission). 6 high missed and 6 level was FBO by my nose gunner. None came around for a successive attack, they had to leave.
I belly landed because the nose wheel gear door was jammed shut.

My B-26 took a total of 43 hits. 34 of these were superficial damage! I was lucky. I used one lucky charm on this mission and earned two (for 2x double 6s).

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Formation Casualties...

Mission ReportsPosted by Magnus Kimura 2015-11-08 20:18:57
Did I really deceive the eneny's radar? Formation casualties on MT-1a were many. On a short mission to Zeebrugge (Zone 3) I lost 8 ships on four rolls. 3 of them before the target zone (DR12 on MT-1c). No ships left on the second roll but 3 after TZ flak (after bomb run) and later two more had to leave. I was in the low flight. Two of the first three were from the low flight and two of the next three were in the low flight and one of the last two were in the low flight. I was the only one left!

Even with two gone before the bomb run my flight had superior result and the coke oven was destroyed!

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I fooled the Dice Controlling Radar!

Mission ReportsPosted by Magnus Kimura 2015-11-08 18:34:54
I managed to fool the radar. After the change on TZ-3a, I rolled "2" on inaccurate, strong and then on moderate. Both rolls were now misses!


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A-20J Sweet Suzie, Mission #1

Mission ReportsPosted by Richard Morey 2015-10-25 19:24:45

A-20J Sweet Suzie

Mission No: 1/1

Campaign: Normandy, 1-5 June 1944

Date: 1 June 1944

Primary Target: Field Battery, Calais/Marck, France (bombing by Flights)

Secondary Target:

Mission Profile: 9,500 Ft, Flight Lead, Lead Flight, Box II, Lead Group

Results: Target Destroyed

Individual: Off Target, 0%

Box I: 70%, Good

Box II: 75%, Excellent

EA engaged: None

Formation Losses: None

Crew Mssns EA

Pilot: 1LT William (Bill) Howell (0) (0)

Bomb/Nav: 2LT Kenneth (Ken) Rodgers (0) (0)

Engineer: Sgt Kang Zhao (0) (0)

Gunner: Cpl John Maxwell (0) (0)

Claims: None

Awards: None

Damage: Superficial x4 (4), Fuel Tank Self Seal (5), Rubber Raft Destroyed (10), Starboard Wing Root x1 (25) = 44 Peckham Points, AC ready next day.


Something big is up! The 135th had its training cut short to get us in theater and then were given minimal familiarization flying before being sent on this, our first combat mission. The target was a field battery located near Calais/Marck on the French Channel coast. Maj. Hanson came down with the stomach flew at the last minute so I and Sweet Suzie were moved up to lead the second box. We were going in at medium altitude and once at the target would split up and attack by flights.

Heading out over the Channel we linked up with our escort, P-38s of the 474th FG. Nearing the French coast it appeared that Box I (Formation) Lead was slightly off course as we turned and headed up the coast. Weather over the target was clear and there were no EA to greet us, the 474th must have been doing its job. Overall Flak was moderate, but the German gunners seemed to have our number, Sweet Suzie taking multiple hits closely grouped. Despite the clear skies, smoke from Box I’s bombing partially obscured the target and Ken (2LT Rodgers) as late in dropping our bombs. Fortunately, the other flights did better, post-strike photo analysis showing the battery was destroyed.

We got hit again on target egress. Again Jerry seemed to have our number, Sweet Suzie taking more concentrated fire. Then it was time to reform the boxes followed by an uneventful flight home and landing back at Chalderton.

TSgt Ballard says his crew will have Sweet Suzie back in flying condition quickly, though not necessarily quickly enough to go out on the second mission scheduled for today.

William Howell, 1LT, commanding

A-20J, Sweet Suzie

130th Squadron, 135th Bomb Group (L)

(Note: Flak hit three out of four times and every time it was multiple hits to the same location!)

Here is the Play-By-Play:

And here are the rules question that arose:

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Low-Level to Woensdrecht!

Mission ReportsPosted by Magnus Kimura 2015-10-07 12:57:53
That was exciting, not much action, but exciting.

2 groups, 3 flights. I was in the lead group, 1st flight (#2)-

Detected in zone 2 (target in zone 3), but the flak gunners did not spot us. My bomb run was off! I had 10x 500lbs, rolled three times (-1, +1, -1 plus mod for pilots), all missed.

My roll on LLTZ-6 was 12! 100%, superior, but with modifications the final result was 85%, excellent.

Flak after bomb run was very strong, fair. I was hit in the left wing and aft bomb bay, both hits were superficial.

The modifications were:

Target Size (L): -1
Formation Size (3 flights, 18 ships): 1 loss flak after bomb run: -5%
My off target: -10%
I strafed - 1x SD, 1x FBO, 1xKIA: +10% (FBO & KIA)

When I strafed I did not use my guns as a single unit. I rolled for each gun (no rule for that).

I am flying a B-26B.


...landing incident... bad landing... Sweet Kisses was wrecked, but my crew is safe. This was the first mission.

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A low-level mission to Amiens resulted in...

Mission ReportsPosted by Magnus Kimura 2015-10-03 13:19:13
...a crash landing!

The attack was minimum level (500 ft). I dropped a pair of bombs and was going to drop my second pair seconds later, but was hit by flak in the right engine which killed it. My pilot did not lose control! The engine could not be restarted so I had to drop the bombs and break off the attack. At that point I was hit by flak again. The RO's intercom was damaged, the left gear dropped down, caused drag, the right gear was damaged and inoperable, the doors also jammed. The last hit was in the bomb bay.

At this low altitude with drag and an engine out there was nothing to do but to crash land. All in the crew except for the armorer were killed. He was lightly wounded, got away from the Germans, but is now MIA.

This mission was on May 14, 1943 and the second for The Ugly Duckling.

Play-Test notes: This mission was one in a series to find answers to a couple of questions on low-level missions.

Some of the questions to be answered:
How do you resolve the situation when multiple modifiers apply on LLMT-2?
According to the Low Level Rules an aircraft can fire rockets on the same pass it bombs, and it can strafe on the same pass it bombs. Can it fire rockets and strafe on the same pass?
What is the modifier if you want to drop all four bombs at once?

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