The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Aim Point Unidentified over Cormette, No Ball in Fair Weather

Mission ReportsPosted by Magnus Kimura 2016-05-16 18:12:14
I am Lead in Lead Flight, Box 1. The weather is fair over the target which is a No Ball at Cormette. My HQ Lead Bombardier does not identify the aim point on the first run.

I could have bombed using the new modifier, but I decided to go around instead. High Flight did not identify the aim point either, on TZ-5b, and will go around. Low flight bombed, hit the target and scored Excellent! I would not know this until after the mission when the strike photos are analyzed. An excellent result destroys this very small no ball target.

What do I do now?

Go around an bomb the target to smitherines? Since I would only know that the low flight has bombed, but not hit, and not how accuarate, I should go around and bomb, and so should the high flight. I have already rolled the result for the low flight and know that the target has been destroyed, which means that I could return to base.

I think that I'll go back, cancel the result for the low flight, go around with the lead and high and check the result after the mission... or keep the low flight's result and pretend that it is what rolled after the strike photos has been developed.

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A20-J Sweet Suzie, Mission #2

Mission ReportsPosted by Richard Morey 2016-05-10 05:47:27

A-20J Sweet Suzie

Mission No: 2/2

Campaign: Normandy, 1-5 June 1944

Date: 5 June 1944

Primary Target: Airfield, Chartres, France

Secondary Target:

Mission Profile: 12,500 Ft, Flight Lead, Lead Flight, Box II, Tail Group

Results: DNB

EA engaged: Bf 109G-6

Formation Losses: None

Crew Mssns EA

Pilot: 1LT William (Bill) Howell (1) (0)

Bomb/Nav: 2LT Kenneth (Ken) Rodgers (1) (0)

Engineer: Sgt Kang Zhao (1) (0)

Gunner: Cpl John Maxwell (1) (0)

Claims: None

Awards: None

Damage: Superficial x4 (4), Starboard Oil Cooler (10), Rudder x2 (20), Windscreen x1 (5), Port Engine Out (15+25), Starboard Engine NE (15+5) = 99 Peckham Points, AC ready next day.


This was not our lucky day. Then again, considering we made it back with our skins intact maybe it was. But it sure didn’t feel like it at the time.

Once again we found ourselves flying flight lead, though with the size of the target we were just one small part of a large formation. Things starting going awry almost from the beginning, with a near collision on takeoff due to someone else not paying attention to the departure schedule.

People still weren’t paying attention and as we headed out over the Channel people started drifting out of position, resulting in a loose formation. At least it wasn’t just my flight. Somehow we managed to link up with our escort and then headed toward France.

Formation Lead got confused and we encountered some Falk as we crossed the French coast south of Ault. A near burst took out a goodly chunk of the rudder. The German gunners must have vectored their airborne cousins onto us because shortly afterward the Luftwaffe came in with a vengeance, Sweet Suzie being targeted by a Bf 109G-6 with plenty of kill marks on his tail. This guy knew what he was doing, coming in low on our 10 O’clock where we couldn’t fire back. Our Little Friends were otherwise occupied so we had no choice but to sit and take it. Jerry hit both engines, taking out the port one while the starboard oil cooling system began streaming black smoke. I tried restarting #1 but it was dead. At least I managed to feather the prop. John (Cpl Maxwell) took a shot at Jerry as he dove away, but missed.

Jerry came back for a second attempt, this time coming in level on the nose. The P-38s were still busy elsewhere and I fired the nose guns but missed. No so Jerry, hitting the windscreen right in front of me. For a moment I thought I’ had it but the plexiglass held. My scare wasn’t near as gerat as Ken’s (2LT Rodgers). Jerry’s big 30mm put a couple rounds into the nose, apparently zipping past either side of Ken’s head. John took another shot and missed as the cocky Kraut flew by. Jerry must’ve run out of ammo as he broke of the attack after that.

With one engine out I had to turn the Flight Lead over to 1LT Blackstum in Randy Rhonda and drop out of formation. I ordered the crew to jettison all non-essential equipment so we could stay up on the one good engine, and dropped to a warmer altitude as we’d lost heat along with the port engine. I turned for home. Fortunately, the Luftwaffe was more interested in the bombers continuing on to the target and we were left alone for the trip back to Chalderton.

The landing was bit touchy with only one engine, but Sweet Suzie lived up to her name and we pulled onto the tarmac where TSgt Ballard’s face said it all. After chiding me about what I’d done to “His airplane,” TSgt Ballard calmed down a bit and promised he’d have her back in flying condition by tomorrow.

William Howell, 1LT, commanding

A-20J, Sweet Suzie

130th Squadron, 135th Bomb Group (L)

Here's the dieroll-by-dieroll:

And here are the rules questions that arose:

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I should have bombed the secondary!

Mission ReportsPosted by Magnus Kimura 2016-05-02 11:15:16
This was an unsuccessful mission. The target was a no ball at Linghem. I improvised and sent Box 2 to a no ball at Clety. The weather was predicted to be poor in the target zone so I chose Cambrai/Niergnies airfield as a secondary. I bombed this about a month earlier, but with poor results.

When I arrived the weather was indeed poor. I was High Lead, Box 1. Lead Box 1 found the aim point and hit with good result. My B/N did not identify his aim point so he bombed through the clouds which covered the target (ie, new bomb run modifier on TZ-1). There were also heavy winds here which made the bombing even more difficult. (Bad weather from (MT-1e). His skill is -1 because he has less than 5 On Target Results. He was off target! Low, Box 1 did not identify the aim point and was off/no effect.

Box 2 did not identify the aim point at Clety and went to the secondary. Box 2 was On, but scored no more than a poor result.

I should have ordered both boxes to Cambrai when I knew the weather situation over the primary, especially since the weather over Niergnies was good!

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Maison Blanche, North Africa

Mission ReportsPosted by Magnus Kimura 2016-04-15 02:21:02
I have arrived at Maison Blanche:My B-26 is The Memphis Flash:

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St. Omer/Ft. Rouge - three runs over the target...

Mission ReportsPosted by Magnus Kimura 2016-03-02 22:04:49
On the first run Lead #1, 4 and High #3, were casualties. I decided to go around so that High #1 could take the Box lead. On the second run High #1 and Low #4 were casualties. I was flying as Low Lead and now it was up to me. I could break off or go around to take Box Lead. I went around...

The briefed IP was "1." I decided now to take a very long bomb run so IP was now "6." I was hit by flak - a BIP of course - but with a Lucky Charm I negated that so it became superficial damage.

Bomb run... Off target!

Oh well...

Box 2 was on and poor. (6 & 1 on TZ-5b.)

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No fighter cover = more action?

Mission ReportsPosted by Magnus Kimura 2015-11-14 11:35:22
The answer to that question is yes.

On this mission I have bombed Lille MY in Zone 3. There was no RV with my fighter cover. I decided to stay one more turn in Zone 1 instead of continuing into Zone 2 (the rules say -5 for RV in the next zone). Still no fighters around. I decided this time to continue the mission.

In zone 2 one wave attacked. One 190A-4 from 12 high and another one from 6 low (I am #5, low, box 2).

Zone 3 saw two waves before the bomb run and two after we bombed.

I am now in zone 2 (return). I rolled 65 - three fighters from 6 + the extra fighter at 6. The result was four 109F-4s. One Ace and one Alter Hase moved to 12 high. Two average from 6 low. The ventral gun has jammed and is out for the mission so the two at 6 low are out of my field of fire.

...and I see in my notes now that I fly a tight flight. I forgot about that when I rolled for fighter pilot status. I will not go back to re-roll.

Three came around for a successive attack. One was then a KAZ. One was from 7 hi and the last from 6 low. I survived.

In the next zone (Z1) four more 109s attacked (I rolled 66, three from 12 + one from 6 which was an Expert and moved from 6 to 12). One was a KAZ the other three attacked. The Expert hit WH-F (third on this mission). 6 high missed and 6 level was FBO by my nose gunner. None came around for a successive attack, they had to leave.
I belly landed because the nose wheel gear door was jammed shut.

My B-26 took a total of 43 hits. 34 of these were superficial damage! I was lucky. I used one lucky charm on this mission and earned two (for 2x double 6s).

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Formation Casualties...

Mission ReportsPosted by Magnus Kimura 2015-11-08 20:18:57
Did I really deceive the eneny's radar? Formation casualties on MT-1a were many. On a short mission to Zeebrugge (Zone 3) I lost 8 ships on four rolls. 3 of them before the target zone (DR12 on MT-1c). No ships left on the second roll but 3 after TZ flak (after bomb run) and later two more had to leave. I was in the low flight. Two of the first three were from the low flight and two of the next three were in the low flight and one of the last two were in the low flight. I was the only one left!

Even with two gone before the bomb run my flight had superior result and the coke oven was destroyed!

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I fooled the Dice Controlling Radar!

Mission ReportsPosted by Magnus Kimura 2015-11-08 18:34:54
I managed to fool the radar. After the change on TZ-3a, I rolled "2" on inaccurate, strong and then on moderate. Both rolls were now misses!


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