The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Felipe's Fighter Counters

CountersPosted by Magnus Kimura 2014-10-17 12:38:34

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Damage Counters on B-26

CountersPosted by Magnus Kimura 2014-10-07 19:57:29

This is a photo from my latest mission. Here you can see an example of Superficial Damage. Five hits were superficial damage; 1st in the wing, 2nd in the nose, 3rd & 4th in the armorer's station, 5th in the right engine. The fifth counts as visible external damage and would make enemy fighter pilots come around for successive attacks. You can see here that I have many hits which are visible to the bandits, nfact all of these are visible.

Why the top turret? Well, because I had to jettison all equipment, guns and ammo, because of the dead engine, so a pilot can see that there are no guns in the turret. (There is no rule for this, I improvised.)

The aileron does not move and is shredded, the flap too, but I might change that so only a flap down is visible external damage.

The bandit can see serious damage to the right wing root. On the left wing root is an example of a larger counter with color coding.

My Armorer (tail) and Engineer (Top) are aces so I have put a counter to mark their skill.

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Counters sent on Word 6/10 -14

CountersPosted by Magnus Kimura 2014-10-07 11:55:24
OK, so of course I noticed a couple of things when I printed it all and cut them out. The moral of the story is "rest when exhausted - don't work!" so I'm sure I'll find more that needs to changed.

* There are three Me 410A-1 too many.
* There is one "ACE" too many.
* I think it will be enough with only one "Package Guns" counter.
* One more "Alter Hase" should be added (for a total of three).
* I have five counters which I have used written on with pencil that I will add.
* There should be three fighter counters of each fighter (except the escort).
* There should be five "Ammo Box Damaged 3 Bursts."
* On Good & Bad Formation Flying "MT-2" must be changed to "MT-1d."
* On "Tail Ammo Track - Inop" Twin should be deleted.

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Superficial Damage

CountersPosted by Magnus Kimura 2014-10-04 12:00:59
A suggestion that I will try:

Five Superficial Damage results from CT-5 and on different areas on DT-1 to 9 will equal External Damage.

...and here is a counter which will help you remember when you are flying at an altitude in Column D and you must make an oxygen check:

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Fighter Damage Counters

CountersPosted by Magnus Kimura 2014-07-28 13:16:13
Here's a suggestion:

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More Counters

CountersPosted by Magnus Kimura 2014-06-28 22:49:16

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Fighter Counters

CountersPosted by Magnus Kimura 2014-06-25 12:33:12

I am working on the Fighter Counters now. I only have a Play-Test version of them because the images are not mine. They will change and most likely look a lot different and a lot better in the finished game.

I don't have the skills or program needed to create my own images so I will need help with that.

Examples of finished fighters:

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Counters and other Graphics

CountersPosted by Magnus Kimura 2013-05-26 12:16:02
Take a look at a suggestion Felipe has made of the Combat Board:

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