Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.
B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.
Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. In some ways it can be quicker to play a mission, but at the same time it can seem to be "dice-ee-er" than its companions. B-26 is, with its advanced and optional guidelines, deep, detailed and complex, but still as easy to play as B-17 or B-29 with its basic system which is similar to the mechanics in B-17 or B-29.
You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!
B-25Posted by Magnus Kimura 2017-04-13 01:21:08 It is April 18 in a couple of days. On April 18, 1942, B-25s took off from USS Hornet and bombed Japan. I would like to have a version of B-25 done by then so you can take off from USS Hornet, bomb Tokyo and land in China - hopefully.
After China, return to the US and learn to fly the B-26. You'll then fly it to North Africa...
Time is running out though and I don't think I'll be able to finish that B-25 idea...
B-25Posted by Magnus Kimura 2015-07-17 17:09:15 I'd like to do some work on an add-on with B-25s in the MTO. You'll be able to fly mission with the 12th bomb group in Egypt and then flying with the 57th bomb wing from Algeria to targets in Tunisia and Italy. Later in 1943 you'll find the B-25G and H.
With so many ideas that I have this one will have to wait. 22nd Bomb Group and B-26s in the MTO are up next. Night Missions will be postponed.
I think I will have to create damage table for the B-25J though so that you can follow the 319th from North Africa to Okinawa, and the 22nd from the B-26 to the B-25 to the B-24...
B-25Posted by Magnus Kimura 2015-04-27 11:53:19 Here are B-25s on Borneo. You can see in the first sequence how the bomb doors are open and what is referred to a "Stick of Bombs" in the low-level add on is dropped. Here you can see several more than 4 which is the limit in the add-on. I'd like to change it but to make it easier to handle in the game I felt that I had to set this limit. When the doors have been closed, you can see a sequence of a tail gunner firing strafing the ground.
At 2.44 you see a pair of bombs and soon there after two more bombs dropped. No explosions are seen from these so I am sure that they have a delayed fuse. You also see the shell casings fall from the tail guns. The gunner is strafing during the entire sequence.
At 5.11 four bombs a dropped on a building which appears a few second later.