The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

B-25 Fearless Mitchell

B-25Posted by Magnus Kimura 2019-03-06 22:23:40
B-25 Fearless Mitchell

The B-25 expansion is done and uploaded to Dropbox.

There is no Fuel Consumption Chart yet and no combat board.

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What exactly is the maximum bomb load in a B-25?

B-25Posted by Magnus Kimura 2019-02-28 13:26:16
B-25G:


I am trying to find information here and there about B-25 bomb loads but I am only confused. Some say maximum 4000... others 5200... I find 6,468... I find 3200... I find 3000... and I also find a standard bomb load of 2000 and somewhere else it says 3000...

....and don't forget that the B-25 could load 8 lighter bombs on wing racks too... and with some calculations I have come up with 5200 including 8x 100 lbs bombs on wing racks... but that is not the only result...

Confusion is the only result.


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B-25?

B-25Posted by Magnus Kimura 2019-02-24 14:36:14
Patience. Patience.

Coming soon.

I have made changes on the B/C/D damage tables and J is finished. Working on completing it now.

Patience...

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B-25, Bomb Bay Tank, Bomb Load

B-25Posted by Magnus Kimura 2019-02-13 09:45:08
The B-25D and J will have a bomb bay tank on missions 8 zones or longer. Also, in the B-25 expansion you will have MP-8, Bomb Load (Optional). MP-8 is a very short version of "Bomb Loads." On longer missions your bomb load will be smaller, 4 bombs maximum.

MP-8 will also make it possible to have bombs on wing racks.

B-25C will not have a tank only 4 bombs on longer missions.

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B-25J

B-25Posted by Magnus Kimura 2019-02-11 20:22:16
The B-25J will soon take off...

B-25 J
The final B-25 model was the J. It had a co-pilot and a green house nose with a bombardier. It had four package guns on the side of the fuselage a flexible .50 in the nose and one fixed .50, two fixed on later Js, the same tail green house as the H-model and also the same type of waist gun positions. The top turret was in front of the bomb bay. Later Js could carry rockets under the wings. They entered combat in April 1944 in the MTO and began to appear in the PTO during the summer and fall of that same year. There was also a strafer nose with eight .50 machine guns.

B-25J in B-26: The Marauder Strikes! In B-26: The Marauder Strikes! the B-25J will be represented by B-25J and B-25J-20. The B-25J reflects the earlier versions of the J-model and the J-20 later versions. It will have bomb wing racks and rocket capability and two fixed and one flexible nose gun. All B-25Js also have two package guns on each side of the fuselage, waist guns, tail guns with the gunner in a green house and the top turret between the cock-pit and bomb bay. The 8-gun strafer nose will be included in the Low-Level Missions expansion.



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B-25 & MTO Expansion

B-25Posted by Magnus Kimura 2019-01-23 14:22:48
I am now working on the B-25 expansion, will focus on it after A-26 has been updated to FDD. B-25C/D are done so now B-25J is walking up to the Batter's Box.

If anyone would like to help with B-25, please write a short history about the bomber preferably 1½ to 2 pages long, maybe longer, Garamond, font 12.

I think I will wait with G & H and include them in the Low Level Missions expansion, but am not sure. Only the front of the bomber will be different, maybe the tail gun area too so I might include them too. B-25J will be next at any rate.

After B-25 is done I am going to focus on MTO and finish it before any other expansion, though I think I will have to work on Low Level Missions at the same time as there were some low level missions in the MTO. After MTO I will focus on A-26s from Okinawa.

We need better rules to attack ships and skip bombing.

We need better bomb run rules.

Maybe also better small formation rules and bombing results.

All ideas are welcome.

Why B-25 before MTO and then Okinawa? Because when B-25J and MTO are done you will be able to follow the 319th bomb group from North Africa to Okinawa in the B-26, B-25 and A-26. They flew the B-25 for two months over Italy before transfer to the US and transition to the A-26 and Okinawa. The Okinawa expansion is done but will need to be updated to FDD and maybe have better rules to attack convoys and ships.

And I forgot... I also have another idea about the B-25 and why I want to finish it soon. It's the 22nd BG in New Guinea. When B-25 is done and the 22nd (PTO) you will be able to fly 22nd BG missions with both the B-26 and B-25... and maybe also the B-24 after the medium bombers, but that is another story...

Plus... as a bonus, when B-25 is done, you can improvise RAF B-25 missions from England from January 1943. I will not cover RAF B-25 units and missions myself.

Oh oh and more! When you also have the A-26 to fly you could follow the 386th BG and maybe also the 391st. Just let me know if you'd like to have a mission list if you can't find it online. Almost all targets they attacked are included today in the Core Game. Also... have a look at the 309th Bomb Group...








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B-25 FIELD MODIFICATION

B-25Posted by Magnus Kimura 2018-09-11 18:15:09

B-25C: Delete Lower Turret and Nose Appertures. Add .50 Flexible Nose Gun and .50 Left and Right Waist Gun and one .50 Tail Gun.

B-25C-5: Delete Lower Turret. Add .50 Left and Right Waist Gun and one .50 Tail Gun.

B-25D: Add .50 Left and Right Waist Gun and Twin .50 Tail Guns.

Replacement Bomber: From August 1943 all replacement D-Models will be Field Modified.

If your Campaign begins in March 1943 your Group has modified B-25s. Roll on Dec. 1942 for your base model C-5 or D.

If your Campaign begins before March 1943 your B-25 will be field modified if you roll higher than your current model on the correct column on the Replacement Model. Check after each mission. When your B-25 must be replaced, roll twice. First roll to check your new base model and the second roll to see if it is field modified.







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B-25C/D Lower Turret

B-25Posted by Magnus Kimura 2018-09-10 16:00:00

The lower turret was a remotely controlled, retractable gun turret on the belly of the bomber just aft of the wings, but it was often removed in the field because it was not appreciated by the gunners and disturbed the airflow of the B-25 when it was lowered. Gunners had to kneel by the turret and looked through a periscope with one eye to aim and used a remote control to fire and control the guns. It was an uncomfortable position and the turret was difficult to operate. It took almost a minute to lower and it could jam when lowered. It also caused a drag when it was down in the firing position. Dirt from the airfields would often cover the sight and get into the turret mechanism which made it difficult to aim and could cause turret mechanical failure. When aiming gunners often became too car sick and ill to be able to operate the turret. To simulate the Lower Turret in the game, it cannot be used during the Initial Attack of the first attacking fighter wave. Gunners must roll 3 or higher on D6 to be able to operate the turret before each attempt to fire. When the turret is lowered the formation will be Loose and all attacking fighters receive a +1 To Hit Dice Roll modifier on Table CT-5a (7.43.3). If you are Out of Formation, you may use Evasive Action. Before raising the turret, roll D6. It will jam on “1” and become inoperable.





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