B-25 Fearless Mitchell
The B-25 expansion is done and uploaded to Dropbox.
There is no Fuel Consumption Chart yet and no combat board.
The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...
PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html
Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.
B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.
The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.
Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.
The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.
You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!
Plus... as a bonus, when B-25 is done, you can improvise RAF B-25 missions from England from January 1943. I will not cover RAF B-25 units and missions myself.
Oh oh and more! When you also have the A-26 to fly you could follow the 386th BG and maybe also the 391st. Just let me know if you'd like to have a mission list if you can't find it online. Almost all targets they attacked are included today in the Core Game. Also... have a look at the 309th Bomb Group...
B-25C: Delete Lower Turret and Nose Appertures. Add .50 Flexible Nose Gun and .50 Left and Right Waist Gun and one .50 Tail Gun.
B-25C-5: Delete Lower Turret. Add .50 Left and Right Waist Gun and one .50 Tail Gun.
B-25D: Add .50 Left and Right Waist Gun and Twin .50 Tail Guns.
Replacement Bomber: From August 1943 all replacement D-Models will be Field Modified.
If your Campaign begins in March 1943 your Group has modified B-25s. Roll on Dec. 1942 for your base model C-5 or D.
If your Campaign begins before March 1943 your B-25 will be field modified if you roll higher than your current model on the correct column on the Replacement Model. Check after each mission. When your B-25 must be replaced, roll twice. First roll to check your new base model and the second roll to see if it is field modified.
The lower turret was a remotely controlled, retractable gun turret on the belly of the bomber just aft of the wings, but it was often removed in the field because it was not appreciated by the gunners and disturbed the airflow of the B-25 when it was lowered. Gunners had to kneel by the turret and looked through a periscope with one eye to aim and used a remote control to fire and control the guns. It was an uncomfortable position and the turret was difficult to operate. It took almost a minute to lower and it could jam when lowered. It also caused a drag when it was down in the firing position. Dirt from the airfields would often cover the sight and get into the turret mechanism which made it difficult to aim and could cause turret mechanical failure. When aiming gunners often became too car sick and ill to be able to operate the turret. To simulate the Lower Turret in the game, it cannot be used during the Initial Attack of the first attacking fighter wave. Gunners must roll 3 or higher on D6 to be able to operate the turret before each attempt to fire. When the turret is lowered the formation will be Loose and all attacking fighters receive a +1 To Hit Dice Roll modifier on Table CT-5a (7.43.3). If you are Out of Formation, you may use Evasive Action. Before raising the turret, roll D6. It will jam on “1” and become inoperable.