The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

And Suddenly...

P-61Posted by Magnus Kimura 2015-04-29 06:23:38
...the P-61 Damage Tables have been begun and will probably be finished later today, if we're lucky.

Ooops.

About time! The P-61 started this whole shabang.

DT-1: Nose/Cock-Pit
DT-2: Cock-Pit/Gunner-Obeserver
DT-3: Instruments
DT-4: Mid-Section
DT-5: Gun Bay
DT-6: Wings
DT-7: Radar Operator
DT-8: Booms/Tail

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P-61 with HVAR

P-61Posted by Magnus Kimura 2014-01-22 13:28:01


https://www.flickr.com/groups/1070323@N22/

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Bogey!

P-61Posted by Magnus Kimura 2013-03-11 23:17:46
SEGMENT 1: GCI reports a Bogey!

Contact: Range 3; Course 5; Bearing 4; Speed 3; Altitude Level!

Next step - P-61 Action!

http://b26themarauderstrikes.magnuskimura.se/#36.0

Speed 3. This could be a Diver! (No... Divers will only be encountered on Diver Patrols...)

SEGMENT 2: P-61 Action!

I turn my P-61 toward the contact. My course is 1, the Bogey is at Bearing 1. My Speed is 2. (Segment 4 Range Modifier is +1 for turning from Course 4 to Course 1 and -1 for Speed 2.)

Next Step - Bogey Action!

http://b26themarauderstrikes.magnuskimura.se/#36.1

SEGMENT 3: Bogey Action!

1D6 to see if the Bogey is Aware of the P-61 nearby or being caught on the Enemy GCI. The result is that it is still Unaware! (1-4: Unaware. 5-6: Aware!) His course changes from 5 to 3, still Bearing 1.

Segment 4: GCI/AI Contact Check!

The Range between the Bogey and the P-61 may have changed. The die roll for new Range was 5. It is modified by the P-61 DRMs from Segment 2 and the DRMs from Segment 3. The Bogey's course changed from 5 to 3. There is no Range Modifier for Course 3. His Speed is 3 which means that the Range DR is +1. Bearing 1 is a -1 DRM. Final result is "5" ie Range 2. He is closer! But is he still on GCI, and if he were close at Range 0, would he be on the Radar Operator's AI Screen?

The GCI Contact Check Roll is 7, and the Bogey is on the screen! If the roll was 5 or less, the Bogey would have been lost.

http://b26themarauderstrikes.magnuskimura.se/#36.2

Now I will go back to Segement 2, then 3 and 4.

SEGMENT 2: I change my speed to 3, Range Mod i -2. Bearing 1 is Range Mod -1.

SEGMENT 3: The Bogey is still Unaware. His speed or course do not change. This guy is fast! (Changed the Bogey Speed 3 Range Mod from +1 to +2.)

SEGMENT 4: The Bogey is closer now and still on the GCI Operator's screen! When he is at Range 0, the P-61 Radar Operator will take over. At Range 0 I will also try to Spot the Bogey and get a Visual ID of it. When I have spotted it and have a Visual ID I will move into a Firing Position. If the Bogey has spotted my P-61 it may fire!

http://b26themarauderstrikes.magnuskimura.se/#36.3

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The Black Widow

P-61Posted by Magnus Kimura 2013-03-11 12:12:48
About 10-12 years ago I was working on a P-61 Black Widow variant for B-17: Queen of the Skies when I got stuck and looked at my B-26 1/72 scale model I had on my desk and I thought "hey, that B-26 also has two engines!" and I began to work on B-26 instead. It was first a variant to B-17 but is now a stand alone game, you don't need B-17 or B-29 to play it.

I got stuck with the P-61 because I could not find a good, simple way of using the radar. I think that I have come up with an idea that will work now and I will continue to develop it.





  • Comments(0)//themarauderstrikes.magnuskimura.se/#post67
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