P-61Posted by Magnus Kimura 2015-04-29 06:23:38
...the P-61 Damage Tables have been begun and will probably be finished later today, if we're lucky.
About time! The P-61 started this whole shabang.
DT-5: Gun Bay
DT-7: Radar Operator
P-61Posted by Magnus Kimura 2014-01-22 13:28:01
P-61Posted by Magnus Kimura 2013-03-11 23:17:46SEGMENT 1: GCI reports a Bogey!
Contact: Range 3; Course 5; Bearing 4; Speed 3; Altitude Level!
Next step - P-61 Action!
Speed 3. This could be a Diver! (No... Divers will only be encountered on Diver Patrols...)
SEGMENT 2: P-61 Action!
I turn my P-61 toward the contact. My course is 1, the Bogey is at Bearing 1. My Speed is 2. (Segment 4 Range Modifier is +1 for turning from Course 4 to Course 1 and -1 for Speed 2.)
Next Step - Bogey Action!
SEGMENT 3: Bogey Action!
1D6 to see if the Bogey is Aware of the P-61 nearby or being caught on the Enemy GCI. The result is that it is still Unaware! (1-4: Unaware. 5-6: Aware!) His course changes from 5 to 3, still Bearing 1.
Segment 4: GCI/AI Contact Check!
The Range between the Bogey and the P-61 may have changed. The die roll for new Range was 5. It is modified by the P-61 DRMs from Segment 2 and the DRMs from Segment 3. The Bogey's course changed from 5 to 3. There is no Range Modifier for Course 3. His Speed is 3 which means that the Range DR is +1. Bearing 1 is a -1 DRM. Final result is "5" ie Range 2. He is closer! But is he still on GCI, and if he were close at Range 0, would he be on the Radar Operator's AI Screen?
The GCI Contact Check Roll is 7, and the Bogey is on the screen! If the roll was 5 or less, the Bogey would have been lost.
Now I will go back to Segement 2, then 3 and 4.
SEGMENT 2: I change my speed to 3, Range Mod i -2. Bearing 1 is Range Mod -1.
SEGMENT 3: The Bogey is still Unaware. His speed or course do not change. This guy is fast! (Changed the Bogey Speed 3 Range Mod from +1 to +2.)
SEGMENT 4: The Bogey is closer now and still on the GCI Operator's screen! When he is at Range 0, the P-61 Radar Operator will take over. At Range 0 I will also try to Spot the Bogey and get a Visual ID of it. When I have spotted it and have a Visual ID I will move into a Firing Position. If the Bogey has spotted my P-61 it may fire!
P-61Posted by Magnus Kimura 2013-03-11 12:12:48
About 10-12 years ago I was working on a P-61 Black Widow variant for B-17: Queen of the Skies
when I got stuck and looked at my B-26 1/72 scale model I had on my desk and I thought "hey, that B-26 also has two engines!" and I began to work on B-26 instead. It was first a variant to B-17
but is now a stand alone game, you don't need B-17 or B-29 to play it.
I got stuck with the P-61 because I could not find a good, simple way of using the radar. I think that I have come up with an idea that will work now and I will continue to develop it.