The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Changing Altitude in the Target Zone?

Suggestions & IdeasPosted by Magnus Kimura 2018-05-01 11:19:21
Here is an idea, an outline now, have to work on the details.

If you judge the weather on TZ-1 to be too unfavorable for you to bomb the target you may change the altitude and go lower.

1. Enter the Target Zone.
a) Roll on TZ-1 for Weather. If you judge the weather to be unfavorable to you go to b).
b) Roll on Mission Planning Table 2 (MP-2) Mission Altitude.
c) The result on MP-2 is the altitude for the new weather condition from TZ-1. If the result is your altitude, the new weather is lower. If the result is higher, the weather is at your altitude.
Example: The new weather condition on TZ-1 is Bad. Your altitude is Column C, 10000 feet. The c)-roll on MP-2 says Column C.

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I thought I had time to finish this post today... I will post this short message, and then come back and edit it. Here is an image which I am using to illustrate my idea and to help me think about how to use the existing rules and tables... It may also be helpful to you to see what he steps in the Target Zone are. It is small though...





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Target List July 44, 98th, #21, change

Tables & ChartsPosted by Magnus Kimura 2018-04-14 11:22:42
Target #21 on 98th Bomb Wing, July 1944 will read Railroad Embankment. Also, Viaducts, Embankments and Dikes have new damage assessment, TZ-5a. I have also made very minor revisions on a small number or Target Lists. I don't think that it will affect your Play-Testing today.There is no Larger Viaduct in the Core Game. You will find at least one in the MTO. Antheor Viaduct, Southern France.

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Play-Test AAR B-26C Loaded for Bear

Mission ReportsPosted by Magnus Kimura 2018-04-13 10:22:14

An AAR sent to me by a B-26 Test-Pilot. Thank you very much! I will also post more of his AARs. The answers to the comments and questions under "Play Test Comments" can be found in the Q&A Section.

B-26C Loaded for Bear

Mission No: 1

Campaign: JULY TO OCTOBER 1943, 8th AF Support Command, 8th Air Force

Date: 02-Jul-1943

Primary Target: Power station-Gosnay

Secondary Target: None

Mission Profile: Box 1, Lead Flight, #5

Results:

Box 1, Lead Flight: on target-500’/90%-superior

Box 1, Low Flight: off target, 0%

Box 1, High Flight: on target-500’/100%-excellent

Box 2, Lead Flight: on target-250’/100%-superior

Box 2, Low Flight: on target-500’/35%-poor

Box 2, High Flight: off target, 0%

Crew

Pilot: Allen Bell, 2nd Lt.

Co-Pilot: Dan Roberts, 2nd Lt.

Bombardier/Navigator: Arnold Moore, 2nd Lt.

Radio Operator: Bernard Richardson, Sgt.

Engineer: Marvin Coleman, Sgt.

Armorer: Gordon Stewart, Sgt.

Claims:

Bombardier/Navigator: Arnold Moore, 2nd Lt 1x109 Serious Damage

Awards: None

Damage:

1 outbound Nose Superficial

2 inbound Bomb bay Bomb bay door mechanism destroyed.

2 inbound Radio room Superficial

2 inbound Tail Superficial

2 inbound Waist Superficial

2 inbound Main bomb bay Bomb bay doors inoperable in open position.

2 inbound Right Wing Superficial

AAR:

Outbound

Zone 0 Take-off, no issues. Formation assembled with no casualties.

Zone 1 No formation assembly issues. Successful rendezvous with fighter support.

3 fighter waves attack:

1st wave: 2x109A-6 vertical dive, resulting in nose superficial damage.

2nd wave: 2x109A-6 12 high, no damage incurred.

3rd wave: 1x109G-6 driven off by friendly fighters.

Zone 2 Enter target zone. Formation tight box.

1 fighter wave attack:

1x109G-6 destroyed by friendly fighter cover (enemy plane exploded).

Target weather good, weak and inaccurate FLAK inbound to target resulting in no

aircraft damage or formation aircraft damage.

Inbound

Zone 2 Exit target zone. Encounter heavy accurate FLAK. Bomb bay damage and 4 superficial hits. Jumped by 2x109G-6. Call for fighter support not answered. 1 bandit broke off, driven off by top turret, 1 bandit seriously damaged by nose gun and inflicted no damage.

Zone 1 Weather bad, on course. No enemy aircraft activity.

Zone 0 Weather poor, on course. Uneventful landing.

Play-Test Comments

Should table CT-3 DR result that is currently 5-6 be 5-9 instead to reflect the possible +3 modifier with a roll of 6?

On table TZ-2 it took me a while to figure out that the modifiers for no FLAK radar was based on target weather. For some reason that wasn’t obvious to me.

The group run evaluation is cool, but I was confused by it. Application of the modifiers wasn’t always clear to me. Specifically, table TZ-5b says to check AP for each flight in my box with +1. Does this mean I ignore all of the modifires on TZ-1? It would seem to me like the target size would still apply. Anyway, that’s what I did. Also, do I add the percentages in the modifiers listed on TZ-5b to what I roll? Again, that’s what I did. What does “0” in the off target column of TZ-5b mean?

Table MT-1a, what does note d? “Check information on certain counters.” mean?

A.7.2.6 note references in the flight manual look out of sync.

Wasn’t clear to me how to handle fighter support when I was knocked out of formation by FLAK as I was exiting the target zone. Do I use the support-out of formation, or the formation fighter support? I used the support-out of formation table.

Successive attacks in 7.45.7 of the rules references 7.45.12.0. Think it should be 7.45.11.0.

When I determine enemy fighter status and roll a Kaczmarek, does that mean the enemy fighter doesn’t attack as long as I’m in formation? In this case I was out of formation and b) on CT-2a seemed to infer that the plane pressed the attack with a Green pilot which is what I did.







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Why no progress on B-26 and MTO?

B-26: The Marauder Strikes!Posted by Magnus Kimura 2018-03-26 09:49:54
I am sorry, due to personal reasons I have been very inactive lately, but I am coming back, infact doing some work on the Core Game today, not so much though, there is not so much to change or add, just working on details and today especially on MP-7, Formation Position. I will also catch up on your emails this coming week, and I hope I will be able to do so.

Why does the MTO Expansion stand still? It is because I have not been able to come up with a good rule to use small formations, 3-12 bombers and in the PTO you will also see a mighty strike force of 2 bombers. I think I found a way today which I must explore. The answer could already be on MP-7.

And the P-61? Still trying to figure out how to simulate Ground Control Intercept, the SCR-520 and 720 and Nightfighting... It must be simple, exciting, more historically correct than not... it must be fun. Don't forget that you will also see the P-70 in this game. Maybe also the P-38M and... and... there are so many German nightfighters we can add...





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D-Day Week Targets

Tables & ChartsPosted by Stephen Fliss 2018-02-15 19:19:34
Just to make sure I'm following the Normandy 1944 Campaign D-Day Week target table correctly: If I roll a 97th BW target result does it matter that I'm flying a B-26 instead of an A-20? I've been rolling on the 97th BW Targets Table for a B-26 mission target when I roll a "32" or "54". In effect, there is no differentiation.


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Target locations maps vs gazetteers

B-26: The Marauder Strikes!Posted by Magnus Kimura 2018-02-03 15:53:34
I noticed today that I have either forgotten to change in the gazetteer or missed a few locations when I changed the maps to have circles instead of hexes. When I did that many targets changed zone and I had to adjust the gazetteers.

The maps are correct. The gazetteer is not always correct.

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MT-1a - addition (in bold)

Tables & ChartsPosted by Magnus Kimura 2018-02-02 12:41:40
10: Navigation: You are Off Course. (c) Check FLAK ZONE on MT-1d, then Navigation on MT-1d after MT-2 Current Turn. If already Off Course, check only FLAK ZONE.

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Target Lists

Tables & ChartsPosted by Magnus Kimura 2018-01-30 01:29:17
Change "Ordnance Depot" to "Ammo Depot"

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