The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

319th Bomb Group Documents

B-26: The Marauder Strikes!Posted by Magnus Kimura 2017-05-05 09:43:49
Here's good background info and mission details from the 319th Bomb Group:

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B-26s in the MTO?

B-26: The Marauder Strikes!Posted by Magnus Kimura 2017-04-26 05:08:06
Yes. Later today, or tomorrow at the latest, the target lists and gazetteers and maps for November 1942 to May 1943 (maybe also June 1943) are finished. You can fly missions!

Use the Core Game rules. There were smaller formations in the MTO but I have not finished those rules yet and ignore Sea Sweeps.

It is possible to test what's finished!

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The Other Box

Suggestions & IdeasPosted by Magnus Kimura 2017-04-21 02:02:07
Here's an idea. Try it!

If you want to have more details on your box and the other box in your group.

Not finished, but try it and see what you think and let me know if yo add anything. I'll use this on my next mission.

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Dropbox: 319th Okinawa

B-26: The Marauder Strikes!Posted by Magnus Kimura 2017-04-20 09:13:18
I did not know that the fighter counters all had an image of the Ar 96 and that there were many other counters with - well, there was chaos - 'nuff said. I had no idea that there was chaos, I noticed it today.

The correct counters have been uploaded today. The fighter counters have not been updated yet.

I'll go over everything and see what else is wrong...

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Updated Fighter Counters

CountersPosted by Magnus Kimura 2017-04-19 23:40:25
These counters have been updated:

335A-1 (Added info from Special Note)
190A-4 to A-9
162A-1 (New/Deleted information on Special Note)
109K-4 (New B-26 Dmg on Fighter)
Re 2001

CT-B has been updated and is available on Dropbox, as are the new fighter counters. You have them all compiled on Word and PDF.

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Added on CT-4a

Tables & ChartsPosted by Magnus Kimura 2017-04-19 20:39:49
Long Burst vs One Fighter: Mark off Extra Ammo Boxes. +1 To Hit & +1 on CT-4c per Extra Ammo Box used.

There have been some changes and additions on CT-4c. NE has increased, KIA decreased. Greater chance of jammed machine guns if extra ammo is used. To Hit and damage increases with extra ammo boxes.

Another choice added to the game play with this in mind.

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Examples of Fire Power...

CountersPosted by Magnus Kimura 2017-04-19 11:13:55

Focke-Wulf FW 190A-8
2x 13 mm; 4x 20 mm (151)

Focke-Wulf FW 190A-9
2x 13 mm; 4x 20 mm (151)

Focke-Wulf FW 190A-5
2x 7.92 mm; 2x 20 mm; 2x 20 mm(151/FF)

Junkers Ju 88C-4
+2/Rear MG: -1
3x 7.92; 3x 20 mm (FF); Rear: 2x 7.92

Focke-Wulf FW 190A-6
2x 7.92 mm; 4x 20 mm (151)

Mitsubishi A6M5c Zero
3x 13.2 mm; 2x 20 mm

Fiat G.55
x 12,7; 3x 20 mm (151)

Focke-Wulf FW 190A-3
2x 7.92; 2x 20 mm (151)

Mitsubishi A6M5b Zero
x1.5 &TH+1
1x 7.7 mm; 1x 13.2 mm; 2x 20 mm

Nakajima Ki-84-Ib Frank
4x 20 mm

Mitsubishi A7M2 Sam
4x 20 mm

Messerschmitt Bf 210A-1
x1.5/Rear MG: +0
2x 7,92; 2x 20 mm (151)/Rear 2x 13mm

Messerschmitt Bf 262A-1
4x 30 & R4M
4x 30 mm (108)

Kyushu J7W Shinden
4x 30
4x 30 mm (5)

Mitsubishi A6M8 Zero
2x 13.2 mm; 2x 20 mm

Mitsubishi A7M1 Sam
2x 13.2 mm; 2x 20 mm

Nakajima J9Y Kikka
3x 30
2x 30 mm (5)

Messerschmitt Bf 110C-4
+3/Rear MG: - 3
4x 7.92 mm; 2x 20 mm (FF)/Rear: 1x 7.92

Focke-Wulf FW 190A-1
4x 7.92; 2x 20mm (FF)

Mitsubishi A6M5 Zero
+1& TH+1
2x 7.7 mm; 2x 20 mm

Mitsubishi J2M2 Jack
+1& TH+1
2x 7.7 mm; 2x 20 mm

Kawasaki Ki-61-IIa Tony
2x 12.7 mm; 2x 20 mm

Macchi C. 205 Veltro
2x 12,7; 2x 20mm

Nakajima Ki-44-IIIb Tojo
+1 & 4x 30
2x 37 mm; 2x 20 mm;

Arado Ar 234C-3
2x 20 mm

Macchi C.202 Folgore
+1 & +1 TH
2x 7.7 mm; 2x 20 mm

Dornier Do 335A-1
+1 & 1x 30
1x 30 mm; 2x 20 mm (108/151)

Focke-Wulf FW 190D-11
+1 & 3x 30
2x 30 mm; 2x 20 mm (108/151)

Messerschmitt Bf 109G-2
2x 7.92 mm; 1x 20 mm

Messerschmitt Bf 109G-6
+0 & 1x 30
1x 30 mm; 2x 13 mm

Fiat CR 42
2x 12.7 mm

Nakajima Ki-44-IIb Tojo
+1 & 5x 30
2x 12.7 mm; 2x 40 mm (-1 & 2x 30 from longer ranger and Successive Attack)

Dewoitine D.520
+0 & +1 TH
4x 7.5 mm; 1x 20 mm

Messerschmitt Bf 109E-7
2x 7.92; 2x 20 (FF)

Nakajima Ki-43-Ia Oscar
2x 7.7 mm

Nakajima Ki-43-Ib Oscar
-2 & TH+1
1x 7.7 mm; 1x 12.7 mm

Mitsubishi A5M Claude
2x 7.7 mm

Reggiane Re 2001
-1 & +1 TH
2x 7.7 mm; 2x 12.7 mm

Nakajima Ki-44-Ia Tojo
-1 & TH+1
2x 7.7 mm; 2x 12.7 mm

Nakajima Ki-43-Ic Oscar
2x 12.7 mm

Potez 63
-3/ Rear MG: -2
1x 7.5 mm/Rear: 2x 7.5 mm

Arado Ar 96
1x 7.92 mm

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Enemy Fighters & Fire Power...

CountersPosted by Magnus Kimura 2017-04-18 12:55:52
...Sorry, guys, I have to increase the Fire Power on a couple of fighters to be able to be consistent with German, Italian and Japanese fighters and their armament. But the good news is that I am decreasing the fire power value on a couple of others - I think.

I am not going into detail on rate of fire, barrel length and all of that. When I work on fire power I look at the caliber and number of guns and if it is a machine gun or cannon. I am also looking at other characteristics on the fighters so that all will be different from each other.

Perhaps that the number of fighters included are too many, but to have only a few fighters representing so many would not be correct, and maybe be boring in the long run.

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