The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Clarification: Tail Ammo Box and Track

Tables & ChartsPosted by Magnus Kimura 2018-09-25 10:26:07

Right Side Tail Guns Ammo Box

B-26 and B-26A: Superficial damage.

B-26B-G: Tail Guns’ right side Ammo Box damaged. When an Ammo Box has been hit it has been destroyed and the Tail Gun is inoperable after 4 more bursts and then the Tail Guns loose Twin Gun modifier and fire as a single Machine Gun.

When both boxes have been destroyed the Tail Guns become inoperable after 4 more bursts.



Tail Gun’s Ammo Track

B-26 and B-26A: Superficial damage.

B-26B-G:

Roll 2D6: 1-3: Left side Track hit. Tail Gun is inoperable after 3 more bursts. 4-6: Right side Track hit. Tail Gun is inoperable after 3 more bursts.

When a Track has been hit it has been destroyed and the Tail Guns loose Twin Gun modifier after 3 bursts. When both tracks have been destroyed the Tail Guns become inoperable after 3 bursts.

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Jammed Machine Gun

RULESPosted by Magnus Kimura 2018-09-24 17:45:14
Combat Table 4a, Gunner To Hit: Optional: The MG will jam on an unmodified roll of “2.” You cannot continue to fire until you have unjammed it.

Combat Table 4c – Damage on Fighter
.50 and Twin .50 DR 2
Machine Gun jams if extra Ammo Box used.
Spray Fire DR 2 &3 Unmodified roll: Machine Gun jams!

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Serious Wound

RULESPosted by Magnus Kimura 2018-09-24 17:29:10
Serious Wound: Crewman may not perform any actions for the rest of the mission. (See also Optional below.) One Crew Man must be with the wounded crewmember. He may move to man a machine gun (When two men in the Nose, Flexible Nose Gun
Spray Fire only) after the first Initial Attack of the first attacking wave. He must move back to the wounded crewmember after all attacks, before moving into the next turn.

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Veterans/Aces/Experts/Old Hares Attacks.

RULESPosted by Magnus Kimura 2018-09-24 17:02:32

Veteran – The veteran is an experienced pilot with good flying and fighting skills. The Veteran has +1 bonus on his To Hit roll.


Aces/Experts/Old Hares No change in their position if you are Out of Formation and the Top Turret and Tail Guns/Turret are inoperable.

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Successive Attacks?

RULESPosted by Magnus Kimura 2018-09-24 16:52:38
Successive Attacks seem to go on FOREVER. I have changed/added the rules.

Any Kaczmarek result will break off and not make Successive Attacks.

If a Bandit's To Hit is unmodifed 4 or lower it will break off after the Successive Attack.

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B-25 in the MTO Mission 1

Mission ReportsPosted by Richard Morey 2018-09-18 18:36:07

B-25C-5 Miss Sadie

Mission No/this bomber: 1/1

Campaign: Tunisia, 28 Nov – 14 Dec 42

Date: 28 Nov 1942

Primary Target: U-Boats at Ferryville, Tunisia

Secondary Target:

Mission Profile: 1,000 Ft 9 ship V Formation, #3 ship, Lead Flight

Results: No noticeable Effects on Target

EA engaged:

Bf 109E-7 1=1 Undamaged (1 Expert)

Bf 109F-4 2=1 SD, 1 Undamaged

Total 3

Formation Losses: None

Crew Mssns EA

Pilot: 2LT Charles ‘Chuck’ Renquist (1) (0)

Co-Pilot: 2LT Randal ‘Randy’ Malm (1) (0)

Bomb/Nav: 2LT Thomas ‘Sandy’ Hanson (1) (0)

Engineer: Sgt Robert ‘Bob’ Beloit (1) (0)

Radio Operator: Cpl Jeffrey ‘Jeff’ Wagstrom (1) (0)

Claims: None

Awards: None

Damage: Lt Engine Fire Extinguisher Out, Greenhouse Plexiglas Hit, Lt Aileron Out x2, Superficial x3, LW x1, Bomb Sight Destroyed

AAR:

“I thought the Desert was ‘sposed ta be hot,” Sgt Bob Beloit, the crew’s engineer, manages to get out between chattering teeth as the jeep load of men drives across the darkened sand at Maison Blnache.

“It is, durin’ the dah,” intones radio operator Cpl Jeff Wagstrom. “But with no vegetahtion ahn’ no moisture, it don’t retahn heat durin’ the night.”

“No kiddin’!” Beloit shoots back.

For my part, I was more interested in the shadow in the darkness before us taking shape as we drew closer. As the jeep came to a stop a man approached and said, “She’s all prepped and ready, Lieutenant.” The speaker was TSgt Mike Sollon, Miss Sadie’s crew chief and, a career Army man, older than the rest of us.

“Thanks, Sergeant.” I walked past Sollon to examine the B-25 that was to be our home for the next several hours.; had been our home for the past couple of months. Named after my girl back home, Miss Sadie was different now. I found myself momentarily wondering how much Sadie Morgan would change while I was away. Then, my attention returned to the bomber. She was a C model B-25, though TSgt Sollon and his boys had made some changes once we arrived in theater. The troublesome bottom turret was gone, and she sported new guns at her tail and waist. While the added guns were welcome, it would ave been even nicer had they come with an extra gunner. As it was, Sgt Beloit and Cpl Wagstrom would have to divide themselves among the four, including the top turret, gun positions.

“Should we saddle up, skip?” That was 2LT Sandy Hanson, my bombardier/Navigator and a self-described cowboy from Wyoming. I simply nodded, heading for the ladder in the bomb bay, followed by the rest of the boys. “Our first combat mission,” crossed my mind before the mission routine took over.

We were headed to someplace in Tunisia called, Ferryville, in the hopes of catching some U-Boats unawares. The S-3 decided we should go n low, Angels one, to minimize detection and give us a better chance of hitting such small targets. All I could think about was the extra fuel flying so low would eat up. We’d be pushing the limits.

Despite the lousy weather over Maison Blanche takeoff and assembly went well and we assumed our position on the right wing of the lead flight in the three Flight V. I guess everyone was a bit nervous, the Formation tightening up as we headed out over the Mediterranean. We didn’t have to worry about linking up with any escorting fighters, there wouldn’t be any. Somehow I wouldn’t have minded the added complication of making a rendezvous to have some Little Friends along.

Most of the flight to the target was uneventful and it didn’t take long for aircraft to start drifting out o position; not that there was much of a formation to maintain. Despite the absence of enemy activity, the early laxness disappeared and station keeping improved (Zone 4).

Our first encounter with the Luftwaffe occurred we drew nearer Tunisia (Zone 6). While none of the bandits attacked Miss Sadie, one Bf 109F-4 flew close enough to give Sandy (2LT Hanson) a shot, which he promptly missed.

Surprisingly, here were no bandits over the target (Zone 7). However, the FLAK was both strong and accurate. Shrapnel took out the fire extinguisher in the left engine as well as putting a few cracks in the Plexiglas in the nose. I had to remind Sandy (2LT Hanson) about radio discipline over the latter. Though we had no problem IDing the AP, the U-Boats proved to be elusive targets and no one in the Group claimed any hits. At least we didn’t lose any birds either.

Though still strong, the FLAK on target egress was far less accurate and we didn’t take any damage. By now the Luftwaffe had arrived and we found ourselves battling several bandits. First up was another F-4. Jeff (Cpl Wagstrom), jumped to the right waist gun but didn’t have time to line up a shot. The Kraut did better, chewing up the left aileron. After that, Cpl Wagstrom moved to the tail guns, a prescient move as I turned out, the bandit coming back for another pass high on our six. The tail proved no more lucky for Jeff (Cpl Wagstrom), though Sgt Beloit managed to put enough holes in the Kraut to discourage further attacks. Fortunately for us, the Bandit missed.

Then an older model (E-7) 109 came in level off our ten o’clock. Even without the kill marks on his tail, this guy’s approach from a direction we couldn’t hit showed him to be a man of experience – I gained a memento of that experience as hot lead burned through my arm! The ace made a couple more passes before running low on ammo, fuel, or both. While we couldn’t touch him, he only managed to put a few holes in us in non-critical locations.

After that the only enemy we had to fight was our fuel consumption, my co-pilot (2LT Randy Malm) providing steady updates on our dwindling supply. So it was that, despite the lousy weather over Masion Blanche I had no choice but to attempt a landing, the engines coughing out their last gasps as we inelegantly ‘landed.’ To say the least, TSgt Sollon was not happy. Still, Miss Sadie is repairable, as am I.

Charles Renquist, 2LT, commanding

B-25C, Miss Sadie

223rd Squadron, 310th Bomb Group (M)


Here is the die roll-by-die roll for the mission:



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B-26C Replacement.

RULESPosted by Magnus Kimura 2018-09-16 10:52:55
The B-26C in B-26 is represented B-26B-20 to B-55 and all B-26C models with the Bell tail turret.

Earlier C models with the twin hand held tail gun is represented by B-26B-4.

B-26C will be available from June 1943.

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Maison Blanche? Or Maison Blanche!!

Tables & ChartsPosted by Magnus Kimura 2018-09-16 09:37:40
I cannot believe I have been so wrong! Hold all MTO missions from Maison Blanche until I have corrected the maps and gazetteers! The location of Maison Blanche is totally wrong.

I was beginning to wonder why I did not have enough fuel to return to base after a mission to Zone 13 when I used the B-26 fuel consumption chart. I had to double check 319th reports and their first mission was to Sfax which is 13 Zones on the Mission Map. They made two-three passes and even strafed... dropped 69 300lbs bombs. The main bomb bay can hold 8 300lbs bombs, and there were 9 bombers, so each must have had eight each, that is 2400lbs, so I was wondering how could they carry a full load of 300lbs and make several bomb runs and return to Maison Blanche when it seemed to be too far and there were no records of emergency landing or staging at Telergam, which I have had to to.

It is even stated in the 319th records that "Maison Blanche Airdrome abides by Algiers."

It is not the Maison Blanche I have on the map which is near Tafaraoui, by Oran.

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