Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.
B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.
The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.
Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.
The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.
You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!
Suggestions & IdeasPosted by Magnus Kimura 2018-08-17 14:08:18 I think I have solved it today! I will put it in Word and send it to you so you can play-test it. Small Formations (2-12 bombers, 1-2 flights, maybe also three flights 16-18 ships, haven't decided yet) will be used in the MTO and PTO. I think you could combine it with low-level mission rules too (which I must revise completely).
It will be a bit difficult to find your bombers for the enemy, but once found, there may be intensive fighter attacks. Does it make sense? Before enemy contact you have -2 on MT-2. If you have encountered enemy fighters or flak you have +1 on MT-2 next turn. If there is no contact, the next turn is again -2.
You have an option of deciding how your formation will be. Will you decide to fly in formation or in a loose echelon? If loose, you may fly evasive action, as if you are out of formation, but if in formation you will use the Fighter Pilot Status modifiers.
Fighters will always make successive attacks and if you roll 51-66 for a fighter (which will be removed) during the last wave you must roll on MT-2 again.
This could work... I will put it together and try it and then send it to you.
If this works... the MTO expansion can be play-tested (excluding sea sweeps).
He-111: The SpadePosted by Magnus Kimura 2018-08-12 10:40:42 No... no news, sorry about that. It has been standing still for many years now. Those of you who have been following the He-111 know that it has been play-tested and that it works, but what I must finish before it is complete is to create maps, target lists and gazetteers the for four phases of the Battle of Britain. Once you have those, you can play a He-111 campaign.
Included in the downloadable files are the play-test maps, which more or less cover phase one of the Battle of Britain ([i]Kanalkampf[/i]).
I would like to make changes in the rules and tables, but it works as it is.
You need the B-17: QOTS rules to play. I am thinking about also making it compatible with [i]B-26: The Marauder Strikes![/i] But that is a project for the future. My idea was to create a Polish campaign, the Phony war and continue over the Battle of Britain and into 1943 when it was beginning to be phased out as a bomber. And after that you could fly the Ju 88..
So much to do! Due to personal reasons I had to put He-111 on the shelf many years ago and I haven't played it for as many years, and I never got back to work on it. I have to focus on [i]B-26[/i] and it's expansion now, but when - whenever that will be - those are finished, I will pick up work on He-111 again. Hopefully sooner though.
B-25Posted by Magnus Kimura 2018-08-03 22:30:07 Working on it... I would like have it finished along with the MTO expansion, but the B-25 campaign in the MTO will have to wait, I think. In the MTO expansion bases and targets for B-25s are included, but in 1943 there will be a separate B-25 campaign expansion, which I will have to work on later, after the MTO and PTO, low-level, and night mission expansions are done.
Don't forget that with the B-25 and the B-25 campaign expansion you will be able to follow the 319th bomb group from North Africa with B-26s and then B-25s from Italy for two-three months in 1944 and then move to Okinawa and fly A-26s until the end of the war in August 1945.
If you judge the weather on TZ-1 to be too unfavorable for you to bomb the target you may change the altitude and go lower.
1. Enter the Target Zone. a) Roll on TZ-1 for Weather. If you judge the weather to be unfavorable to you go to b). b) Roll on Mission Planning Table 2 (MP-2) Mission Altitude. c) The result on MP-2 is the altitude for the new weather condition from TZ-1. If the result is your altitude, the new weather is lower. If the result is higher, the weather is at your altitude. Example: The new weather condition on TZ-1 is Bad. Your altitude is Column C, 10000 feet. The c)-roll on MP-2 says Column C.
I thought I had time to finish this post today... I will post this short message, and then come back and edit it. Here is an image which I am using to illustrate my idea and to help me think about how to use the existing rules and tables... It may also be helpful to you to see what he steps in the Target Zone are. It is small though...