The scope of feedback: Please let me know anything at all, the good, the bad, the ugly. If you have any suggestions or ideas, how to improve B-26, how to make it easy to understand and easy play and more enjoyable and exciting to play. Anything at all, please. Also, the second part of that question, results would be very interesting for me personally to hear about, and maybe other play-testers could find that interesting, so please put that on the Yahoo Group and The Marauder Strikes! (and on any other site that you can think of, like The BoardGameGeek for example, to spread the word that B-26 is undergoing test-flights and that it may be available later, and to let others know what you guys feel about it). I would like to know if you find anything about the Flight Manual and all tables, so please tell me what you find there too.
Table M-1 seems to be missing: I don't have B-17 in front of me now, but if I remember correctly that table is the To Hit and Field of Fire. B-26 has new designations to the tables and M-1 in B-26 is Combat Table 4a (CT-4a) B-26 Gunner To Hit and Combat Table 4b (CT-4b), B-26 Gunner Field of Fire.
Can you help me figure how to use the formation table, what does L#2, R#3 mean? When I added that just a few days ago in that table, I wasn't sure if it could be understood, so I will either make a note of it inside the table or in Section 2.90.a Formation Position. "L" stands for Left, as you are on your Lead's left wing, at position #2 ("#2"). Your Lead is at position #1. Thus, R, #3 means that you are on your Lead's right wing at position #3.