The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Ideas and Plans...

Suggestions & IdeasPosted by Magnus Kimura 2013-11-22 11:12:23
I'd like to welcome our new play-testers, Andy, Brad, Jeromy and Justin. I'm very much looking forward to your AARs, to hear what you have to say about this game and what you believe must be changed inorder to improve it and make this as good as it can be.

B-26 was at first a variant to B-17 and you needed B-17 rules to play it. It is now a stand alone game and will hopefully be published. I have been in contact with Randy at Legion Wargames about it.

B-26 was "born" when I was looking at my 1/72 scale model of a B-26 when I was working on a P-61 variant to B-17. I had gotten stuck and did not know how to make an idea work, couldn't come up with a solution. I saw that the B-26 had two engines, like the P-61, and I thought "hey, that B-26 has two engines too!" and it has now become B-26: The Marauder Strikes!

There are many plans for this game. At the moment I have to focus on finishing the base game and create more, and better looking counters, and work on some details that I feel must be improved to make it flow better and become easier to play. Your help as a play-tester is invaluable and your ideas and opinion is very important.

The first add-on will be 22nd Bomb Group: Marauders from Australia. Low-level missions, Pathfinders and night missions will be two more add-ons. In September 1944 the 386th Bomb Group evaluated the A-26 and later converted to that model as did other B-26 and A-20 bomb groups, so the A-26 will be added, and the A-20. At some stage I think I will finish B-25 too. You will find that in the MTO and in the Pacific. Another idea I have is a MTO add-on with Marauders from Africa (319th, 17th & 320th BGs) and then the 319th from Okinawa with the A-26.

Other add-s on will be the Aleutians and the SWP. I'd like to do something with the RAF and SAAF B-26 too.

Now, how about the P-61? I think that I have come up with an idea which solves the problem I had when I got stuck many years ago. That must have been about 15 years ago. I have tested that idea and it seems to be working now. I have to make a few more tests, but at the moment it seems that the P-61 will be flying too! (...and the P-70 will be one of your choices too.)

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