The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Play-Test Version 5

B-26: The Marauder Strikes!Posted by Magnus Kimura 2014-02-02 11:50:18
Play-Test Version 5 is almost finished, and this feels like it will be the Final Version. There are still two issues that I am struggling with and would like to include somehow before I'd be satisfied with V.5:

1. Fuel Consumption.
2. Searching for an Emergency Airfield or Landing Ground (10.3.3). When I read this Section in the Flight Manual it is clear enough and seems to be easy to understand and play, but when I use that rule while I play it feels like the flow of the game is interrupted somehow. Are you satisfied with it, does it have to be changed?

Fuel Consumption:
I could add an appendix which will cover this topic in more detail where you will find an option to use fuel boxes to calculate how much fuel you use. That's the way it is done in B-29 and I also tried it in an early version of B-26. I deleted that section for two reasons: a) I could not get it to work. b) I felt that the B-26 missions were too short for it to be used in the same way, it would only add another detailed element to this game which already seemed to be very "detailed and complex."

Richard and Andy has tested this method from the old B-26 Play-Test set, and it seems to be working though.

I actually like this idea, but at the moment I cannot match the number of fuel boxes with the range of the B-26 models. There are either too few or too many, ie the range for a loaded B-26 will become too short or too long.

One box per Zone for an unloaded B-26 works (sort of, not taking into account take-off, assembly and climb), but with bombs on board and then crossing off an extra fuel box per zone does not work if you are on a 6-Zone Mission or longer. You won't be able to reach your station when you return.

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