I returned from Beaumont Le Roger with the 670th Bomb Group, supporting the 281st on a mission to Romilly (http://boardgamegeek.com/thread/802945/forum-campaign-4-mission-95-rommilly-sur-seine). Flak and fighters damaged my B-26B-4. Left main gear was hit and came down and was locked, causing drag, and later the fuel lines in the main bomb bay were severed. These damages also affect fuel consumption.
During my own play-test missions this has never happened to this extent and I thought I had to write a section in the Flight Manual on Fuel, Leaks and Fuel Consumption to explain how this is used in B-26.
What you find now on Damage Table 6, Wings, DR 10, Fuel Tanks, is not enough to explain how to use this when you have several hits to the fuel system and damage which cause drag, or should you be off course more than one turn.
I placed this section beween 7.46.0 Slowed and the section on Out of Formation which has changed from 7.47.0 to 7.48.0.
Fuel, Fuel Leaks and Fuel Consumption is now 7.47.0. No other sections have been re-numbered. In the next Field Manual (FD_3, you have FD_2) this section has been added.
I hope that this will clarify this subject.
7.47.0 FUEL, FUEL LEAKS AND FUEL CONSUMPTION
Damage to your fuel tanks or fuel lines, drag and flying off course for more than one turn will affect your fuel consumption. You will not have to keep track of how much fuel you use each turn unless you have taken damage which affects the fuel system. Leaking tanks and leaking fuel lines make you loose fuel. Drag and extra turns when you fly off course is treated as a fuel leak because those factors also consume fuel. When a fuel tank is empty and no fuel can be transferred to that tank, either from the oppsite wing or bomb bay auxiliary tanks, the engine stops running and it is not possible to restart it.
7.47.1 Drag, leaking fuel lines and flying off course result in fuel consumption which is treated as one hit to a main tank. (“Treat as one hit” – see MT-1d & f; DT-5, DR-10, #9; DT-7, DR 7, #9; Section 5.23.d Navigation; 7.45.0 Drag.)
7.47.2 To determine the tank affected roll D6: 1-3: Left Main Tank. 4-6: Right Main Tank.
7.47.3 A second “treat as” result, automatically affects the opposite wing main tank. If both tanks are already leaking roll D6 above by 7.47.2.
7.47.4 In Basic Game Play the first leak to a main tank has no effect unless the B-26 has no Auxiliary Tanks. (See DT-6, DR 10.) If the B-26 has no Auxiliary Tanks roll D6 on DT-6, DR 10 to determine when the engine will stop running.
7.47.5 In Advanced Game Play the first leak to a main tank affects the same wing Auxiliary Tank. Roll D6 on DT-6, DR 10 to determine when the Auxiliary Tank is empty.
7.47.6 When the Auxiliary Tank is empty roll D6 on DT-6, DR 10 for the same wing Main Tank.
7.47.7 Fuel runs out after the current turn plus the number of turns rolled.
7.47.8 If the Fuel Transfer Pump is operating (see DT-5, DR 10, #9 & #10) you can tranfer fuel from a Main Tank to the opposite wing when the leaking tank is empty in order to keep the engine running for a few more turns. Treat the transfer as one hit to the Main Tank. When all fuel in the Main and Auxiliary Tank is empty all fuel is out and both engines will die. (See DT-6 (continued), DR 10 for use of the Bomb Bay Auxiliary Tanks.)