The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Aim Point Unidentified!

Mission ReportsPosted by Magnus Kimura 2015-03-24 12:37:44

May 17, 1944: Paris/Poissy, HWB

Every time fighters attacked there were at least two waves, and over Paris there were both two and three waves. The first encounter was over the Channel. Two waves with 190A-7s. It was followed by two more waves. We had two 109G-6s coming in from a vertical dive, and then two Me 410s from 12. We had some moments to breathe between Poix and Beauvais when no enemies were seen. As we neared the IP (IP 1) the fighter defense really got intense. Two waves again. Two 190A-6s from 9 and soon thereafter a 109G-6 from 7.

Falk opened up. Strong and accurate. I was #4 deputy in lead flight of Box 2. Box 1 had missed the target. Flak shot down my lead so I had to take my flight around for another bomb run so that I could get into the lead slot. High and low followed. Both could not find the aim point. (DR was 4 and with modifiers the final result was 3. Good weather over target 4 is needed.) They came around with me. Flak was ineffective, but two waves attacked. 190A-6s in the first. One attacked my flight from 2 high. In the second wave an A-8 attacked from 7 high. Low had lost two ships to flak.

We were now back at the IP. High flight managed to fly a good tight formation. The fighters attacked with ferocity. Three waves this time. Me 109G-6s in the first, two from 9 high. A 190A-7 dived down at us from above and before flak fired we were attacked by another 190A-7 from 10 low.

Flak shot down two more ships in my flight, so we were only three B-26s on the bomb run. We missed the bridge. My other two flights could not find the aim point on this run either. (AGAIN... DR was 4 on both rolls, final result was 3!) Flak got a fourth B-26 in my flight.

We left Paris accompanied by another two waves of fighters. Me 110s at 3 high in the first and a 190A-6 in the second, it attacked from 5 high. This FW was the last fighter today. There were no more encounters on the route back to England.

We had lost a total of eight ships. Four in the lead flight and two in the low and high flight.

This was an unsuccessful mission.

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