The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

TZ-4b, Togglier Bomb Run

Tables & ChartsPosted by Magnus Kimura 2015-04-03 17:45:06
Roll on this table only if you have been HIT BY FLAK OR IF YOU HAVE DAMAGE which will affect your Bomb Run. See at the bottom of this table for modifiers for Damage.

If In Formation and if any of the events below has occurred, roll on TZ-4b with the following modifiers plus the modifiers for Formation Flying above. If you also have been hit by flak, you must roll twice. The first roll determines if you are in or out of formation when the Lead Bombardier drops his bombs. The second roll will affect your timing. Use Modifiers for Formation Flying on your first roll and the modifiers below on your second.

See a)-c) for effect of your Formation Flying. If you are In Formation ignore note b), but use the result of the second roll on your Bomb Run on TZ-5a or b.

(The result of Out of Formation reflects that the Player’s B-26 crew has been affected by these events, even if the B-26 is In Formation.

Bombardier Lightly Wounded in the Target Zone: -1

Bombardier Seriously Wounded or KIA in the Target Zone: No bomb drop. (Advanced: If Togglier is SW in the Target Zone and the Nose and at least one more compartment Intercom is working another crew man may have time to move to the nose and release the bombs. Roll 2D6 (DR –2 if crew man has moved from the tail): 2-6: Too late. Player is Off Target. 7+: Crew man is in time to drop on the Lead. Keep your eyes on the Lead!

Bomb Release Damaged: -4 (Nose and Radio Room Intercom must be operable! and a crew man must be in the damaged Bomb Bay.)

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