Roll on this table only if you have been HIT BY FLAK OR IF YOU HAVE DAMAGE which will affect your Bomb Run. See at the bottom of this table for modifiers for Damage.
If In Formation and if any of the events below has occurred, roll on TZ-4b with the following modifiers plus the modifiers for Formation Flying above. If you also have been hit by flak, you must roll twice. The first roll determines if you are in or out of formation when the Lead Bombardier drops his bombs. The second roll will affect your timing. Use Modifiers for Formation Flying on your first roll and the modifiers below on your second.
See a)-c) for effect of your Formation Flying. If you are In Formation ignore note b), but use the result of the second roll on your Bomb Run on TZ-5a or b.
(The result of Out of Formation reflects that the Player’s B-26 crew has been affected by these events, even if the B-26 is In Formation.
Bombardier Lightly Wounded in the Target Zone: -1
Bombardier Seriously Wounded or KIA in the Target Zone: No bomb drop. (Advanced: If Togglier is SW in the Target Zone and the Nose and at least one more compartment Intercom is working another crew man may have time to move to the nose and release the bombs. Roll 2D6 (DR –2 if crew man has moved from the tail): 2-6: Too late. Player is Off Target. 7+: Crew man is in time to drop on the Lead. Keep your eyes on the Lead!Bomb Release Damaged: -4 (Nose and Radio Room Intercom must be operable! and a crew man must be in the damaged Bomb Bay.)