The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Another Belly Landing...

Mission ReportsPosted by Magnus Kimura 2015-04-06 11:21:59
Will I ever be able to land safely at my own station with an A-20? It seems not... This was my third mission in a row with an A-20 which have had a similar fate. This was Mrs Thompson on her first mission.

The target was in Zone 5 today, again. I am flying a new G and using fuel consumption. Good weather over Paris had changed to bad. The aim point was found by only the lead flight in Box 1, I was in Box two. We aborted and headed back to England. The bombs had to be onboard over France (house rule) until we reached the Channel where we could dump them. I calculated how much fuel I had left and found that I could land in Zone 1.

I was now in Zone 4. Then came a fighter...

It was a 110G-2 attacking from 7 low. He hit the inboard tank in the left wing and it caused a leak. This was not good. After he left, I recalculated the remaining fuel. It would run out for engine 1, but I could still use the A-20 cross feed and have engine 1 and 2 use fuel from the same tank. Unfortunately, I had to dump ths bombs and everything else now to save some fuel (ie. gain two boxes) and I thought I'd have to ditch in Zone 2, but this is an E-W Zone so I could reach England, which I did, and I had no time to fool around with looking for a good place to land if I did not find an airfield on my first attempt. That failed, but I found open ground and I belly landed safely.

It will take some time before my ship will be airworthy again, which I hope it will! It's in perfectly good order, except for a damaged belly, no break and a holed tank on the left side and the wing root was hit once on the same side. Plus, I am far away from an airfield.

My ship was repaired. I flew the next mission about a week later. This time it was to MY at Valencienne. Bomb run was fair. Weak, inaccurate flak hit my right wing after the bomb run.

Outboard tank fuel fire!

This time I tried the optional rule of diving. I managed to put it out, but the wing roots took some damage. The right outboard tank was empty now, but I had enough fuel to reach England. However, I was out of formation... and off course.

I eventually got lost.

No little friends in sight and a lone 109G-6 attacked. My gunner damaged it and he disappeared. I was still lost, no enemies showed up, but I tried the radio again and a flight of P-51s appeared, what a relief! I was on course with their help and got back to base safely.

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