The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

SUBJECT: Conversion of 416th Bombardment Group (L) From A-20 Type Aircraft to A-26 Type Aircraft.

A-26Posted by Magnus Kimura 2015-04-14 10:11:54

TO : Commanding General, 97th Combat Bombardment Wing (L),

APO 140, U. S. Army.

1. At approximately noon, 30 September 1944, this Group was notified that it was to be converted to an A-26 Group in the near future. That evening, at approximately 1800, sixteen A-26 airplanes, plus crews, arrived at Station A-55. During the next few days five more aircraft were destined to arrive. Although the newly arrived crews were not certain of their mission or status, plans were immediately laid for rapid conversion of the Group.

2. Because the Group was to remain fully operational, it was decided to divide the training load equally among the four Squadrons. One six-crew flight from each Squadron was taken off operations, and these flights were assigned to the A-26 Training Unit for conversion. In addition to the combat crews thus assigned, one-fourth of the engineering personnel from each Squadron were assigned to the A-26's for training. This meant the Group was to conduct a full time combat operations course while at three-fourths strength, conduct an A-20 indoctrination course for newly arrived replacement crews, and, in addition, conduct an operational training unit for rapid training of an A-26 Combat Group.

3. On 1 October 1944 a minimum standard of training was set up as follows:

a. 4 hours cockpit familiarization.

b. Complete Questionnaire.

c. 5 hours transition, including a one-hour orientation ride.

d. 5 hours of 3-plane formation.

e. 2 1/2 hours of 6-plane formation, including join-up and landing procedures.

f. 2 1/2 hours of 18-plane formation, to include evasive action, turns, and cross-overs.

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