The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Boardwalk Beauty, A-20H: Low Level Mission #6

Mission ReportsPosted by Richard Morey 2015-09-08 01:51:05

A-20H Boardwalk Beauty

Mission No: 6/6

Campaign: Air Offensive Europe, May 1944

Date: 21 May 1944

Primary Target: No-Ball (Troops) at Ruisseauville, France

Secondary Target:

Mission Profile: Low-Level, 500 Ft to target, 500 Ft at target, 500 Ft from target, 1 Flight/1 Group, 3rd Element, #2, Lead flight

Results: 110% Superior, Target destroyed

EA engaged: None

Formation Losses: 1 A-20

Crew Mssns EA

Pilot: 2LT Giovanni (John) Capelli (5) (0)

Engineer: Sgt Michael (Mike) Tsarnowski (5) (0)

Gunner: Cpl Bartholomew (Bart) Barton (5) (0)

Claims: None

Awards: None

Damage: Superficial x2 (2) from rocket shrapnel = 2 Peckham Points, AC ready next day


The Maquis reported a Panzergrenadier battalion bivouacked outside Ruisseauville and the 134th got tasked with taking care of the problem. For this mission we were armed with M8 rockets to use against the German halftracks and armored cars. We went in low to catch them by surprise.

Ruisseauville was just a short hop across the Channel. Even so, some of the other AC started to get sloppy and the Major had to order everyone to close the formation back up as we hit the French coast. I transferred as much fuel as I could from the belly tank and then jettisoned it as we headed into France and the target.

The plan must’ve worked as we caught Jerry with his pants down. There were no interfering Luftwaffe fighters and the Flak gunners weren’t at their stations as we swooped in for our initial pass. I lined up on some armored vehicles and fired off a pair of rockets, being rewarded with a very satisfying explosion as one of the halftracks burst into flame. I then nosed over to rake a formation of troops with the six fifties in Boardwalk Beauty’s nose, Mike (Sgt Tsarnowski) and Bart (Cpl Barton) doing likewise with their guns. A number of German soldiers fell. I then started jinking to make things difficult for the German gunners who by now had reacted and were manning the 20 and 37 mm portable AA guns.

As I pulled out, I spotted some more soldiers making their waty toward another group of vehicles and aimed for that target. The Flak was now flying, but it wasn’t yet a coordinated effort and we avoided taking any damage. I fired off another pair of rockets, being again rewarded with a burning vehicle. I guess I was a bit overeager to get the fleeing occupants as pieces o the rocket and its target flew into Boardwalk Beauty’s path. Fortunately, no serious damage was done. Once more we let fly with all the fifties, though the results were not as good as on our first pass. The German gunners must’ve been occupied elsewhere as we didn’t receive nay fire coming out of the run.

By now most of the Germans who could move had found cover and those that hadn’t were at least partially obscured by the smoke from all the burning vehicles. The Major announced this would be out last pass, so we should make the most of it. I spotted what looked like it might be a supply dump and bore in, receiving sporadic but ineffective Flak. Still it was enough to put my aim of as I fired the last of my rockets in a single salvo, none hitting. While they didn’t do much damage to Jerry, the rockets did put s few more holes in Boardwalk Beauty. The rockets not having done the job proper, I dropped my bombs on the supply dump, leaving a little delay between each one in the hope of spreading them out enough to actually hit the target. It worked as there was a large fireball behind us as we pulled out from the attack.

As we circled to form back up, I glanced down at the target area. It looked like the rest of the Flight had been as successful as Boardwalk Beauty, fires raging everywhere. It wasn’t a total milkrun however, another of the ships catching some Flak that shot a wing right off. This low to the ground, there wasn’t any chance of the crew bailing out. The missing AC left a hole in the formation and the Major again hounded everybody to tighten it up, though it took until we were well over the Channel before we did so.

The Luftwaffe never found us and we returned safely to Shelton Cross where Boardwalk Beauty’s little scrapes will be put to right in no time.

Giovanni Capelli, 2LT, commanding

A-20H, Boardwalk Beauty

234th Squadron, 134th Bomb Group (L)

Here is the Play-By-Play:

And here are the questions that arose (primarily around strafing and rockets, though with a few other topics as well):

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