The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Q & A - Basic or Adv?

Q & APosted by Magnus Kimura 2015-09-22 12:05:21
Some comments by Ken in our play-test team:

It took Ken about 20-30 minutes to set up the mission. I hope that with these changes it will be quicker to do that and also easier to understand by just looking at the tables which you use in basic and advanced game play.

The basic and advanced rules need to be outlined and distinguishable so as to clarify what is being used. Expressly, I find that the tables and charts need to be listed as an advanced use table or a basic use table. Use different sections if necessary. Reply: I have put the title of each of the advanced tables in italics and also put "Adv" to the right of it.

2. I think it would be better if you eliminated one box from the squadron as 6 aircraft are enough and these can be listed as Flight 1 (first 3 aircraft with Lead) and Flight 2 (last 3 aircraft with Deputy Lead). Reply: I will keep this as it is for now as your mission (bomb run & defense) is affected by how many ships you have in your formation. Perhaps simplify this for Basic game play?

3. Be sure to specify which aircraft are using Toggliers and which are using Bombardiers( I figured it out after perusing the rules, it specifies Lead and Deputy Lead have Bombardiers only). Reply: I have added a note on Table MP-7 about which planes have a bomb sight and which are toggliers.

4. The data sheet (flight log) is quite extensive. The entries that are used in the basic game should be highlighted (bold type or italics perhaps ?) so as to skip the entries that apply to the advanced game. Reply: I have italicized the advanced/optional entries on the Mission Chart.

Flight Manual (page 7 - page numbers have been added)

Under "The Tables and Charts Booklet" below "Part 3"

All the tables you need to fly missions are in this booklet. They are arranged in an order in which you might come across them during a mission. Tables used with the Advanced Flight Rules are also included in that order, so that you will not have to flip through the pages to search for these advanced/optional tables. The Advanced/Optional Tables have the title in italics and “Adv” to the right of the title (eg.: MT-1a FORMATION EVENTS Adv). It may confuse you at first when all tables are together, but soon you will learn which tables to use on your mission.

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