The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

8.10.0 Target size and Bombing by Flights

RULESPosted by Magnus Kimura 2015-10-05 23:59:58

8.10.0 Target size and Bombing by Flights

Most targets were bombed by boxes of 18 planes with the box dropping on the Box Lead Bombardier. Some targets were bombed by flights of six since they were smaller. Bridges were usually bombed by flights and sometimes airfields, no ball and other small targets were also often bombed by flights. The 394th Bomb Group bombed by flights for the first time on April 20, 1944 and from May 5 bombing by flights became their standard procedure of bombing targets and had lead crews in all flights.

8.10.1 In Basic Game Play all Medium, Large and Very Large targets will be bombed by boxes, and Very Small and Small targets are bombed by flights (see 8.10.3). The Target Size can be found in the Target List and Gazetteer, in the Gazetteer Chart, next to Target Area. The different Target Sizes are Very Small (VS), Small (S), Medium (M), Large (L) and Very Large (VL). The size can modify your Aim Point Check (see 8.6) and your Bombing Accuracy (see table TZ-5a & b for details).

8.10.2 In Optional/Advanced B-26: The Marauder Strikes! you may bomb all targets by boxes or by flights (see 8.10.3).

8.10.3 When you Bomb by Flights, after the Aim Point Check (8.6) roll first on Table TZ-4a (Bomb Sight Bomb Run or Togglier) for your Flight, (See also 8.9.1, Togglier) and then on TZ-5a, Bombing Accuracy for your flight. Roll on TZ-5b, Box Aim and Accuracy when Bombing by Flights, for the success of the Box (incl. Your Flight’s result). As an option, roll Aim Point once per flight and then again on TZ-4a using the Togglier Modifiers, finish with TZ-5a for each of the flights.

8.10.4 You can decide during Mission Planning if you want to bomb by boxes or by flights (as it was usually decided at that time) but in B-26 you may also decide on route to your target or before you roll on MT-1a, Formation Events (see A.5.20) in the Target Zone.



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