The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Hit by Flak on Low-Level over Carpiquet.

Low-Level MissionsPosted by Magnus Kimura 2015-10-09 10:48:30
We came in undetected. Flak was weak and inaccurate. The flak gunner's missed my ship and no other B-26 was shot down. I had 10x 500lbs in two bomb bays, 8 in the main and 2 in the aft. It took a short moment before I decided to drop the two in the aft bomb bay first.

I used an Aimed Attack and hit! Good, that is a +1 mod on LLTZ-6, but flak also hit me and I took many hits! Flak intensity also increased. It was Very strong (light) and accurate now.

"2" - Hit! - 2 hits...
"2" - Hit! - 4 hits...
"9" - Hit! - Walking Hits, Fuselage...
"9" - Hit! - Superficial damage... Aft bomb bay.

The first hit killed my #1 engine, and I think the second destroyed my tail guns. As you see I also took several superficial damage hits, seven in total. My B/N was lightly wounded in the nose - why was he even there? Oh, yes, he is working on the jammed machine gun. It jammed when he fired at a fighter a few minutes before we reached the target. Two waves attacked. A Me109G-6 in the first and a FW190A-6 in the second.

A counter I may have to create is "Navigator's Equipment." Please let me know if you have suggestions of any other counters that must be created. I will include formation flying counters again.

My decision now is whether I should try to re-start the engine or use my Lucky Charm (which my crew chief sent with us on this mission only after the excellent preparations on Humdinger Bell-Ringer before the mission) to negate the hit which killed it? If I use it, I can attack again. If the engine re-starts I can attack again. If the engines is still out after the attempt, I must dump my bombs and break off the attack...

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