The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

A-20J Sweet Suzie, Mission #1

Mission ReportsPosted by Richard Morey 2015-10-25 19:24:45

A-20J Sweet Suzie

Mission No: 1/1

Campaign: Normandy, 1-5 June 1944

Date: 1 June 1944

Primary Target: Field Battery, Calais/Marck, France (bombing by Flights)

Secondary Target:

Mission Profile: 9,500 Ft, Flight Lead, Lead Flight, Box II, Lead Group

Results: Target Destroyed

Individual: Off Target, 0%

Box I: 70%, Good

Box II: 75%, Excellent

EA engaged: None

Formation Losses: None

Crew Mssns EA

Pilot: 1LT William (Bill) Howell (0) (0)

Bomb/Nav: 2LT Kenneth (Ken) Rodgers (0) (0)

Engineer: Sgt Kang Zhao (0) (0)

Gunner: Cpl John Maxwell (0) (0)

Claims: None

Awards: None

Damage: Superficial x4 (4), Fuel Tank Self Seal (5), Rubber Raft Destroyed (10), Starboard Wing Root x1 (25) = 44 Peckham Points, AC ready next day.


Something big is up! The 135th had its training cut short to get us in theater and then were given minimal familiarization flying before being sent on this, our first combat mission. The target was a field battery located near Calais/Marck on the French Channel coast. Maj. Hanson came down with the stomach flew at the last minute so I and Sweet Suzie were moved up to lead the second box. We were going in at medium altitude and once at the target would split up and attack by flights.

Heading out over the Channel we linked up with our escort, P-38s of the 474th FG. Nearing the French coast it appeared that Box I (Formation) Lead was slightly off course as we turned and headed up the coast. Weather over the target was clear and there were no EA to greet us, the 474th must have been doing its job. Overall Flak was moderate, but the German gunners seemed to have our number, Sweet Suzie taking multiple hits closely grouped. Despite the clear skies, smoke from Box I’s bombing partially obscured the target and Ken (2LT Rodgers) as late in dropping our bombs. Fortunately, the other flights did better, post-strike photo analysis showing the battery was destroyed.

We got hit again on target egress. Again Jerry seemed to have our number, Sweet Suzie taking more concentrated fire. Then it was time to reform the boxes followed by an uneventful flight home and landing back at Chalderton.

TSgt Ballard says his crew will have Sweet Suzie back in flying condition quickly, though not necessarily quickly enough to go out on the second mission scheduled for today.

William Howell, 1LT, commanding

A-20J, Sweet Suzie

130th Squadron, 135th Bomb Group (L)

(Note: Flak hit three out of four times and every time it was multiple hits to the same location!)

Here is the Play-By-Play:

And here are the rules question that arose:

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