The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Belle Star

Mission ReportsPosted by Todd Beckman 2012-05-28 18:24:32

I guess the only problem that I had was trying to figure were my plane was flying and in which flight. After reading it a couple of times, I did not then have any problems.

I had no problems with the flow of the charts and tables and everything went well with those. I do like the detail that is brought into this game. And I am ready to go again.

Here is my report:

Belle Star really did not have problems on her first mission. She flew in a low position in box 2 with B squadron. There were Formation Casualties in Zone 2 heading toward target, one B-26 left the formation. She did not run into any Luftwaffe in Zone 3.

When she was over the target she took 3 flak hits. One in the Right Wing, no damage and other on one in the Radio Room, which caused a hit in her systems and the control cables being hit. The other Flak shell hit her in the Right wing, but caused on damage.

She was off target and caused zero percent of damage.

She did have any other problems until Zone 2 on the return home. Two waves of German fighters attacked. Both waves had one plane in them. The first plane, 109 – G – 6 was at 10:30 – Low and Green. The gunners missed their target Belle Star took one hit in the Nose/Wheel and caused it to be punctured. The other hit was in the wing and hit the Aileron, which caused no damage. The fighter then went to 7:00 – Low and was hit by her Twin Tail Gunner - SSG Way, and forced her to break off. SSG Way also shot down the second wave plane a 109 G – 6 at 7 – High and a Kaczmarek.

Belle Star landed without any problems.

  • Comments(1)//