The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Q & A #16

Q & APosted by Magnus Kimura 2015-11-20 10:27:22

Q: Table TZ-4b - I am assuming that if you are on target you are also in formation as well.
A: If you are on target after you have modified the final DR on TZ-4b, you are in formation if the final result was on target.

8.9.5 If you have been Hit by Flak and the Formation is On Target modify the final result from 8.9.2 above with the modifiers on the lower half of TZ-4b. If the result is still On Target, you are in Formation and bomb on time. If the result is Off Target, your timing is off, or you may have been forced out of formation for a short while, and your bombs miss the target. (See TZ-5a and modification for Player.) If you are in formation and your Bombardier (Togglier) has been wounded and/or Bomb Release has been damaged add also the modifiers at the bottom of TZ-4b.

Q: Table TZ-4b - I also assume that if you press on to the target zone out of formation that this table is skipped and you are automatically off target?
A: Yes, since you don't have a bomb sight installed as a Togglier, you are off target.

Q: What is a skill level and what is considered a lead position?
A: Skill level depends on the number of missions a crew man has flown (see 11.3). A lead position is ship #1 in each flight. #1 in the lead flight is the box leader (as well as lead flight lead).

Q: Is it the flight or group aspect on the reverse of the Mission Sheet?
A: That is a view of your flight from above. (See 2.90.0 Formation Position.) I have added "POSITION IN FLIGHT" on the Mission Chart.

Q: When out of formation, there is no friendly fighter cover?
A: If you have Area Cover, you will still have Area Cover when you are out of formation. Close Escort is not available. (See 7.45.10 and Table CT-4d.)





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