The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

A20-J Sweet Suzie, Mission #2

Mission ReportsPosted by Richard Morey 2016-05-10 05:47:27

A-20J Sweet Suzie

Mission No: 2/2

Campaign: Normandy, 1-5 June 1944

Date: 5 June 1944

Primary Target: Airfield, Chartres, France

Secondary Target:

Mission Profile: 12,500 Ft, Flight Lead, Lead Flight, Box II, Tail Group

Results: DNB

EA engaged: Bf 109G-6

Formation Losses: None

Crew Mssns EA

Pilot: 1LT William (Bill) Howell (1) (0)

Bomb/Nav: 2LT Kenneth (Ken) Rodgers (1) (0)

Engineer: Sgt Kang Zhao (1) (0)

Gunner: Cpl John Maxwell (1) (0)

Claims: None

Awards: None

Damage: Superficial x4 (4), Starboard Oil Cooler (10), Rudder x2 (20), Windscreen x1 (5), Port Engine Out (15+25), Starboard Engine NE (15+5) = 99 Peckham Points, AC ready next day.


This was not our lucky day. Then again, considering we made it back with our skins intact maybe it was. But it sure didn’t feel like it at the time.

Once again we found ourselves flying flight lead, though with the size of the target we were just one small part of a large formation. Things starting going awry almost from the beginning, with a near collision on takeoff due to someone else not paying attention to the departure schedule.

People still weren’t paying attention and as we headed out over the Channel people started drifting out of position, resulting in a loose formation. At least it wasn’t just my flight. Somehow we managed to link up with our escort and then headed toward France.

Formation Lead got confused and we encountered some Falk as we crossed the French coast south of Ault. A near burst took out a goodly chunk of the rudder. The German gunners must have vectored their airborne cousins onto us because shortly afterward the Luftwaffe came in with a vengeance, Sweet Suzie being targeted by a Bf 109G-6 with plenty of kill marks on his tail. This guy knew what he was doing, coming in low on our 10 O’clock where we couldn’t fire back. Our Little Friends were otherwise occupied so we had no choice but to sit and take it. Jerry hit both engines, taking out the port one while the starboard oil cooling system began streaming black smoke. I tried restarting #1 but it was dead. At least I managed to feather the prop. John (Cpl Maxwell) took a shot at Jerry as he dove away, but missed.

Jerry came back for a second attempt, this time coming in level on the nose. The P-38s were still busy elsewhere and I fired the nose guns but missed. No so Jerry, hitting the windscreen right in front of me. For a moment I thought I’ had it but the plexiglass held. My scare wasn’t near as gerat as Ken’s (2LT Rodgers). Jerry’s big 30mm put a couple rounds into the nose, apparently zipping past either side of Ken’s head. John took another shot and missed as the cocky Kraut flew by. Jerry must’ve run out of ammo as he broke of the attack after that.

With one engine out I had to turn the Flight Lead over to 1LT Blackstum in Randy Rhonda and drop out of formation. I ordered the crew to jettison all non-essential equipment so we could stay up on the one good engine, and dropped to a warmer altitude as we’d lost heat along with the port engine. I turned for home. Fortunately, the Luftwaffe was more interested in the bombers continuing on to the target and we were left alone for the trip back to Chalderton.

The landing was bit touchy with only one engine, but Sweet Suzie lived up to her name and we pulled onto the tarmac where TSgt Ballard’s face said it all. After chiding me about what I’d done to “His airplane,” TSgt Ballard calmed down a bit and promised he’d have her back in flying condition by tomorrow.

William Howell, 1LT, commanding

A-20J, Sweet Suzie

130th Squadron, 135th Bomb Group (L)

Here's the dieroll-by-dieroll:

And here are the rules questions that arose:

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