The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

DT-7a, Wounds and Frostbite - ADDITION

Tables & ChartsPosted by Magnus Kimura 2016-08-02 01:16:01
This is from 7.40.1 Heat and Oxygen – History Simulated

- When you are at the Mission Altitude, the crew men may become affected by the cold and lack of oxygen. On MT-1a, if the result is 8 or 9 one, or more of your crew men have been affected. Roll D6 once for each crew member: 1-5: No effect. 6: Affected – See effects for Light Wound and if Heat is also out, see effect for Intercom Out. He is affected until you reach the Altitude on Column C again. (Optional: If you roll 6, roll again. If another 6 is rolled, crewman is unconscious (see DT-7a and 7.36 Damage Tables, Damage Table 7a.)


Lack of Oxygen, Unconciousroll D6 again, if 1-4: Crewman is seen collapsing. You must leave the formation and descend to Column C. See Unconcious above. When conscious, roll on DT-7a, for effect on the body. This effect will only be applied once. If the result is KIA Crewman is again unconscious. After the mission see Table AM-1 (on page 41). 5-6: Crewman has collapsed. See 1-4, but any unconscious result is KIA.

AM-1Lack of Oxygen: Roll on “Frostbite” above. If “severe” the Crewman has chronic effects and will be sent home.

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