B-26 and Multi-Player Online?
B-26: The Marauder Strikes!Posted by Magnus Kimura 2017-04-08 11:10:32I have no experience to speak of when it comes to multi-player campaigns, and have therefore not included those rules in the Core Game.
I've had it in mind though and have an idea on how to use some of the tables in online campaigns.
MT-1a will not be used (unless modified to fit online campaigns) except for mechanical failures.
On the bomb run, Bombing by Boxes:
Lead (#1, Lead Flight) rolls on TZ-4a.
Toggliers roll on TZ-4b, only to see if they are in our out of formation. (Use only the "If Hit modifiers")
TZ-5a will be modified by Lead's On/Off and togglier's in/out.
Bomb run, Bombing by Flights:
Lead (#1 in each flight) rolls on TZ-4a
Toggliers (#2-6) roll on TZ-4b, only to see if they are in our out of formation. (Use only the "If Hit modifiers")
TZ-5a will be modified by Lead's On/Off and togglier's in/out.
Mission Commander will decide all mission parameters, including Z1-b, RV.
TZ-1 will be decided before the mission.
TOA-2a is not used.
Flak? Each player rolls on TZ-3a?
One player, one Box or Flight is also possible of course.
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