The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

A20-J Sweet Suzie Mission #3

Mission ReportsPosted by Richard Morey 2018-01-07 03:32:36

A-20J Sweet Suzie

Mission No: 3/3

Campaign: Normandy, 6 June 1944

Date: 6 June 1944

Primary Target: Coastal Defenses, Trouville, France

Secondary Target: Fortifications, Juno Beach, France

Mission Profile: 8,000 Ft primary, 4,500 Ft secondary, Deputy Flight Lead, Low Flight, Box II, Tail Group

Results: Individual 90% Excellent

High Flight 95% Superior

Lead Flight 85% Excellent


Overall: Target Destroyed

EA engaged: None

Formation Losses: None

Crew Mssns EA

Pilot: 1LT William (Bill) Howell (2) (0)

Bomb/Nav: 2LT Kenneth (Ken) Rodgers (2) (0)

Engineer: Sgt Kang Zhao (2) (0)

Gunner: Cpl John Maxwell (2) (0)

Claims: None

Awards: None

Damage: O2 system leakage: NE (5), Superficial 1 (1), Port Main Landing Gear Inop (25), Starboard Wing Generator Inop: Mechanical Failure (10) = 41 Peckham Points, AC ready next day. 2 days if using B-26 TMS rule 11.3: 1 day each wing, other damage is superficial.


This was it, the big one! The invasion of Europe and we were going to play our part. Of course, no one knew what a roller coaster ride this was going to be.

We were to provide a diversionary attack against some coastal defenses at Trouville in hopes it would draw some of the German forces away from the main landing beaches. At the same time, we were briefed on an alternate target should the boys on the beaches need more direct help.

Takeoff and assembly went well with the Group forming up nicely. We headed out over the Channel, linking up with P-47s from the 367th FG. Everyone was taking this thing seriously, the formation tightening up even more as we continued on across the Channel.

Then, as we were getting ready to form up for the bomb run (given the size of the target the plan was to bomb by flights), the word came from on high to switch to our secondary target. Apparently there were some fortifications on Juno Beach that needed to be neutralized.

Up to now things had been going like clockwork; tight formations, plenty of air cover. But, as we turned onto the new target heading the starboard wing generator started acting up. Still, it wasn’t enough to force us to abort.

Coming up on Juno Beach we could see all the activity below thanks to the weather being even better than forecast. What a show it was! But there was little time for sightseeing, some Krauts needed their day messed up and we were just the ones to do it. With the improved weather, the plan was again altered, we were now going to hit the target from 6,000 Ft. Like I said, this mission was a roller coaster, both emotionally and physically as we made our third altitude adjustment. With all the action, Capt Johnson flying lead got temporarily disoriented, but we were soon back on course. So far the Luftwaffe had been conspicuous by its absence and that didn’t change as we began the bomb run. We ran into medium Flak, weak but accurate. Sweet Suzie took several hits, the most telling being to our port landing gear as we’d later find out. All three flights in our box were right on the money with our bombs. And a good thing it was as the lead box failed to even find the AP!

All the explosions must’ve woken up the German gunners as there was a lot more Flak in the air as we pulled off the target. While it was greater in quantity, it lacked in accuracy and neither we nor anyone else in the formation were hit. Still no EA as we turned for home.

The flight home was pretty uneventful. I guess the lack of targets got to the boys from the 367th as they took off on their own back over the Channel.

Coming in for landing back at Chalderton we learned that the about the damaged port landing gear. Still, I managed to bring her in in on piece. Tony (TSgt Ballard) says he and his boys’ll have Sweet Suzie back in shape in no time. In the meantime, me and the crew are going to celebrate being a part of one of the greatest days in history.

William Howell, 1LT, commanding

A-20J, Sweet Suzie

130th Squadron, 135th Bomb Group (L)

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