The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Q & A #18

Q & APosted by Magnus Kimura 2018-01-09 22:46:03

On the Example of Play:

-- The bomber took one Superficial Damage from Flak during Turn 4 as it made its bombing approach. Two questions:

Q1. Should the fighter intercept occur before the Flak attack since Luftwaffe fighters normally pulled back as the Flak barrage commenced?
A1: In B-26 fighters attack before flak on the bomb run, but after flak when you return. Not really sure how I can illustrate it, but think about a circle around the target, or better two circles. In the center of the inner circle is the target, and the flak zone is the inner circle. The outer circle is the fighter defense zone. Going to the target you first pass through the fighter defense, and then move into the flak zone and your bomb run. You are still within the inner circle after the bomb run and you turn your formation 180*. After flak has fired, then fighters will - or could - attack when you have moved out of the flak zone into the fighter defense zone.

Q2. Does the 1 Flak superficial damage marker remain on the board and is it added to the four Turn 6 SDs inflicted by the Second Wave Me 109G-6, or is it removed after the Flak run is completed? If it is added to the later SDs, then the Me 109G-6 should make a successive attack in Turn 6.
A2: When I read the Example of Play more correctly now, I noticed that I had missed the first superficial damage from the flak. It should remain on the board. Very sorry about that. Since there are a total of five SD counters on the B-26 now, that last 109G-6 would have came around for a successive attack. I will add Successive Attacks to the EoP. The Superficial Damage Counters stay on the board and are added together. When you have five Superficial Damage Counters on your B-26, you have Visible External Damage. These counters stay on the board like any other damage counters, but the first four can be removed after the 5th has been placed, since it is that last one which affects your mission in a negative way when it makes attacking fighters come around for successive attacks. I have had missions with only superficial damage, but I cannot recall now if fighters made successive attacks.

Q3. I'm a bit confused about the bomber's MG ammo consumption. Does an aimed burst cost only one ammo box to be crossed off? If it is a twin turret, would it be 2 boxes? I'm sorry but I couldn't find an answer to this in the flight Manual text, but I may have simply missed it.
A3: For twin machine guns you cross off one box only. Each gun has the listed number of ammo boxes, but since they fire in pairs, you will cross off only one box. I think I will add something about this under 7.32.0 Combat Table 4a – B-26 Gunner To Hit (CT-4a). In B-17:QOTS you have a +1 damage mod for twin guns, but in B-26 you have a column on CT-4c, Damage on Fighters for twin 50s. Added: Mark off one Ammo Box for each firing Single or Twin Mount Machine Guns on your Mission Chart.

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