The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

MTO AAR #1

Mission ReportsPosted by Magnus Kimura 2018-09-15 17:44:37
The first official MTO AAR of Mission #1 of the B-26 MTO Expansion, Nov. 1942.

It was a long mission, 12 zones, from Maison Blanche to Djedeida in Tunisia. The target was a marshalling yard. Light flak was was expected and the bombing altitude was 2000 feet.

Four bombers took off in fair weather and formed a Diamond and flew over the vast, emptiness of the Saharan Desert toward Tunisa. The B-26s entered enemy airspace, but no bandits were seen at this stage, probably due to the small formation and low level. The enemy here was poor weather as we we flew over Telergma. Soon there after two ships had to abort the mission, the lead and #2. Were they damaged by the poor weather? Hopefully they landed safely at Telergma.

Close to Tunisia a 110C-4 attacked from 10 high. It went for #3, who had taken over the lead, my B-26 was at first flying as #4 in the Diamond. My top turret gunner fired and hit that 110. One, maybe two, were seen to jump from the plane, but since we were at this low level we don't know the fate of those two enemy pilots. The mission continued without any further encounters with enemy fighters.

Two Zones later we reached our target are, but the weather was bad so we aborted, dumped our bombs and set course for Maison Blanche. In the same area where we had encountered that 110, two 109F-4s attacked from 6 o'clock. The tail guns jammed when Corporal Cornelius Thompson spray fired. One was hit and was later confirmed as a KIA. The second 109 made two successive attacks. The first was from 5 high, and then damaged by the top turret gunner. The tail guns were now inoperable, they had been too damaged by the long burst before. This fighter had hit my ship in the aft bomb bay, but the damage was superficial. The next attacked came from 9 low. The radio operator spray fired, jammed the gun and drove it off. It was not confirmed as a KIA.

There were no more enemy attacks.

We were off course twice on the route back, but the navigator in #3 had no difficulty in finding our way back to the station at Maison Blanche. Approximately 75 miles from home we encountered poor weather and #3 disappeared. We found ourselves alone when we reached the station in poor weather.

I decided to land, but it was a bad landing and the B-26 was damaged, but repairable and my crew injured. The pilot and tail gunner were seriously injured and sent home. Two men received only scratches and two were lightly injured. They will return 3 and 6 days, respectively.

The mission would have ended like this.... but I am cheating! (Please, don't tell anyone.) I have a House Rule, and this rule gave me a Lucky Charm on this mission. One of my gunners rolled "12" on the Spray Fire To Hit roll. That "12" also gave me a Lucky Charm. I used this lucky charm to save my B-26 when it landed... so it and my crew members are safe. We need some luck - actually, a lot of it... to survive this war.

PLAY-TEST COMMENTS/Thoughts 1: First impression is that it works fine. It is possible to fly different formations with 3 to 18 to more bombers. It seemed to be too much at first, but it doesn't seem to be difficult to understand and use. After a few more missions I will be able to tell if I have to change this somehow.

PLAY-TEST COMMENTS/Thoughts 2: Table MT-2 Small Formations. It is used when you fly with a small number of bombers when you check for enemy encounters. It is somewhat different from the regular MT-2 and after the last attacking wave you check again. On this mission, there were no other waves attacking after the first. I may have to change it or one or two DR modifications... for more action. It did not seem to be that much different from the regular MT-2. I assume a small formation is more difficult to spot, but once spotted and attacked, it will be attacked with more intensity.

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