The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

B-25 in the MTO Mission #4

Mission ReportsPosted by Richard Morey 2018-10-29 02:46:27

B-25C-5 Miss Sadie

Mission No/this bomber: 4/4

Campaign: Tunisia, 28 Nov – 14 Dec 42

Date: 9 Dec 1942

Primary Target: Marshallling Yard at Gabes, Tunisia

Secondary Target:

Mission Profile: 1,500 Ft 3 Element Vee Formation, #3 ship, 1st Flight, 2nd Group

Results: Ind Off Tgt, Poor (0%)

Group On Tgt 250, Suprior (90%)

EA engaged: Fw 190-A3 KIA by P-38

Formation Losses: None

Crew Mssns EA

Pilot: 2LT Charles ‘Chuck’ Renquist (3) (0)

Co-Pilot: 2LT Randal ‘Randy’ Malm (3) (0)

Bomb/Nav: 2LT Thomas ‘Sandy’ Hanson (3) (0)

Engineer: Sgt Clarence ‘Clancy’ Evers (1) (0)

Radio Operator: Cpl Jeffrey ‘Jeff’ Wagstrom (3) (0)

Claims: None

Awards: None

Damage: Superficial x2, Left Wing Main Fuel Tank Fire (extinguishd - Leak), Radio Out (Mech Fail), Intercom Out (Mech Fail), Belly Landing


The target was the Marshalling Yard at Gabes, Tunisia. We were going in low in the hopes of avoiding detection. But, at least we had some good escort with us. With fair skies over Maison Blanche takeoff and Assembly went well, Miss Sadie taking the right wing slot in the lead flight of a three element Vee Formation. We would be following another group, though they would break off to hit a different target. Rendezvous with our Little Friend went off like clockwork and I began to think that we had left the gremlins from our last mission behind; wishful thinking as it would turn out.

No sooner (Zone 2) had we linked up with the P-38s then Cpl Wagstrom reported the radio was no longer working. After trying to bring it back into service, without success, Jeff (Cpl Wagstrom) moved back to man the tail guns. We weren’t the only ones to suffer problems, another AC reported difficulties but opted to stay with the Formation (Zone 3 Formation Casualties: NE). After that things settled down for a while.

The skies over Gabes (Zone 9) were cloudy. While it made acquiring the target difficult, it also helped hide our approach, as had coming in low to the deck. We caught the Luftwaffe unawares, facing no EA and the ingress Flak was weak and inaccurate. Of course, it also worked against us, Sandy (2LT Hanson) being unable to ID the AP, each AC making its own bomb run. Still, the rest of the Group managed and we weren’t going to make another pass; due both to not wanting to leave the formation and fuel considerations – Gabes is a long way and low level flying really burns up the avgas! While we missed, the rest of the Group faired better, really clobbering the target.

By now the Germans knew we were there and the Flak coming off the target, though no more accurate than before, was much stronger. With all that lead filling the air we were bound to be hit, and we were. Both the Radio and Nav compartments took hits, fortunately no one was in them at the time. The bigger problem was the fire that erupted in the left main fuel tank. Although the slipstream ended up extinguishing it, we now were hemorrhaging fuel, something we could ill afford. An Fw 190-A3 tried to interfere with our departure but fell to a twin-tailed devil. Then it was heads back home, hopefully.

Our situation continued to worsen as (Zone 8) Lead got his bearings mixed up; more precious fuel expended. Then the intercom went out (Zone 5) and the left engine sputtered to a halt with no more gas. Lead spent more time mucking around trying to get his bearings (Zone 3). By this time it was obvious we weren’t to make it home and I had Sandy (2LT Hanson) start looking for an alternate airfield. He found one (Zone 2) and even though the weather wasn’t the best, we couldn’t afford to spend more time searching for another one. With the Left engine out, neither the left landing gear nor flaps would deploy so I set Miss Sadie down on her belly. It was touch and go, but we made it. TSgt Sollon won’t be happy, but I think she’ll fly again, as will we. Hopefully by then our luck will have changed.

Charles Renquist, 2LT, commanding

B-25C, Miss Sadie

223rd Squadron, 310th Bomb Group (M)

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