The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

B-25 & MTO Expansion

B-25Posted by Magnus Kimura 2019-01-23 14:22:48
I am now working on the B-25 expansion, will focus on it after A-26 has been updated to FDD. B-25C/D are done so now B-25J is walking up to the Batter's Box.

If anyone would like to help with B-25, please write a short history about the bomber preferably 1½ to 2 pages long, maybe longer, Garamond, font 12.

I think I will wait with G & H and include them in the Low Level Missions expansion, but am not sure. Only the front of the bomber will be different, maybe the tail gun area too so I might include them too. B-25J will be next at any rate.

After B-25 is done I am going to focus on MTO and finish it before any other expansion, though I think I will have to work on Low Level Missions at the same time as there were some low level missions in the MTO. After MTO I will focus on A-26s from Okinawa.

We need better rules to attack ships and skip bombing.

We need better bomb run rules.

Maybe also better small formation rules and bombing results.

All ideas are welcome.

Why B-25 before MTO and then Okinawa? Because when B-25J and MTO are done you will be able to follow the 319th bomb group from North Africa to Okinawa in the B-26, B-25 and A-26. They flew the B-25 for two months over Italy before transfer to the US and transition to the A-26 and Okinawa. The Okinawa expansion is done but will need to be updated to FDD and maybe have better rules to attack convoys and ships.

And I forgot... I also have another idea about the B-25 and why I want to finish it soon. It's the 22nd BG in New Guinea. When B-25 is done and the 22nd (PTO) you will be able to fly 22nd BG missions with both the B-26 and B-25... and maybe also the B-24 after the medium bombers, but that is another story...

Plus... as a bonus, when B-25 is done, you can improvise RAF B-25 missions from England from January 1943. I will not cover RAF B-25 units and missions myself.

Oh oh and more! When you also have the A-26 to fly you could follow the 386th BG and maybe also the 391st. Just let me know if you'd like to have a mission list if you can't find it online. Almost all targets they attacked are included today in the Core Game. Also... have a look at the 309th Bomb Group...

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