The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. In some ways it can be quicker to play a mission, but at the same time it can seem to be "dice-ee-er" than its companions. B-26 is, with its advanced and optional guidelines, deep, detailed and complex, but still as easy to play as B-17 or B-29 with its basic system which is similar to the mechanics in B-17 or B-29.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Going Around & Secondary Target?

Suggestions & IdeasPosted by Magnus Kimura 2017-04-17 13:54:48
Going Around for a Second Bomb Run and Bombing the Secondary Target are a part of the Core Game included in the Advanced/Optional Section. Should these two events be deleted from the Core Game and be available either as expansions or included in other expansions instead? It will make the Core Game Flight Manual somewhat shorter...

I'd like to have this in the Core Game because it often happened on missions that bombers went around for another try or bombed the secondary.

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Books on the 17th and 319th.

BooksPosted by Magnus Kimura 2017-04-13 19:43:13
I have three new books:

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B-25s over Tokyo?

B-25Posted by Magnus Kimura 2017-04-13 01:21:08
It is April 18 in a couple of days. On April 18, 1942, B-25s took off from USS Hornet and bombed Japan. I would like to have a version of B-25 done by then so you can take off from USS Hornet, bomb Tokyo and land in China - hopefully.

After China, return to the US and learn to fly the B-26. You'll then fly it to North Africa...

Time is running out though and I don't think I'll be able to finish that B-25 idea...

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The Mission with the Worst Results Ever?

Mission ReportsPosted by Magnus Kimura 2017-04-13 00:38:00
The mission today was on June 12, 1944, to Valogne, Railroad Junction. No fighters attacked on route to target. I was Box 2 Lead.

The High Flight in Box 1 hit and had fair results. Lead and low missed. On my first run I could not identify the aim point so I decided to go around. I had been hit by flak, right landing gear destroyed, and on this second run a fighter attacked from 10 high, an ace in a FW 190A-8. My top turret gunner missed and so did the fighter pilot. I was hit by flak! Pilot's control column and Complete failure of the electrical system! With two lucky charms I negated these two results.

The weather was fair and for the second time the aim point was lost. I decided to bomb anyway, but was off target 0%. High and low flight were Off!

Only one flight out of six hit this small railroad junction and the group's result was poor.

This mission was with new aim point check values on TZ-1 and TZ-5b deleted.

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Revisions in the Flight Manual

RULESPosted by Magnus Kimura 2017-04-12 13:24:19
Special Thanks added.
Sentence added in the Introduction.
Revisions on 8.10.2 and 8.10.3 when Bombing by Flights.
8.10.4 deleted.
Minor changes and corrections.

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Revsions in Tables

Tables & ChartsPosted by Magnus Kimura 2017-04-12 13:21:56

Updated Tables and Charts Booklet will be uploaded to Dropbox


MT-2, deleted “Target Zone, To Target” added “Bombing by Boxes and Flights.

CT-2a, added a flight casualty modifier.

TZ-1, new Aim Point Check values.

TZ-4a, new info, Bombardier Lead Crew Mod added, new Fire modifiactions.

TZ-4b, Bombing by Flights deleted, new Fire modifiactions.

TZ-5a, Target Size deleted, new Damage Assessment values.

TZ-5b, changed.

TZ-5c, deleted.

AM-4, change in info.

MP-3, Initial Point, change IP6 Flak from +1 to +2

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TZ-5b The Other Box/Flight Damage

Tables & ChartsPosted by Magnus Kimura 2017-04-12 02:04:41

TZ-5b The Other Box/Flight Damage

Simplified Method

Check Aim Point on TZ-1 (with +1) for average result of your other two flights. If AP is identified roll once on TZ-4b with modifiers for Target Size and Bridge only. Roll on TZ-5a for damage. After the Bomb Run you will have one result for your Flight and one result for the other two Flights in your Box. You may combine the two results, ie, two Good becomes one Excellent.

Optional and Advanced Method

This method can be used to determine the success for each Flight in each Box when Bombing by Flights and for the other Box in your Group when Bombing by Boxes. You can even use this method to determine the success of other Groups.

Check Aim Point on TZ-1 (with +1) once for each Flight in your Box, and then TZ-4b with modifiers for Target Size and Bridge only for each Flight. Roll on TZ-5a for damage also for each Flight. Do the same for the three flights in the other box.

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Why Complicate it?

Tables & ChartsPosted by Magnus Kimura 2017-04-11 13:06:19
I'll delete TZ-5b. Use TZ-1, TZ-4b and TZ-5a also for other boxes/flights/groups than yours. More info on this soon.

A version of TZ-5b will be included in shipping attacks (MTO/PTO/Aleutians/SWP/RAF Med), unless I find that it is easier to use TZ-4b and TZ-5.

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