B-25Posted by Magnus Kimura 2018-09-09 22:25:40B-25B:
A Pilot and Co-Pilot, a Bombardier in the nose. Aft of the bomb bay is a Navigator/Radio operator/Top Turret Gunner and a Lower Turret Gunner. In B-26 the Gunner will man the Top Turret and the Navigator the Lower Turret.
A Pilot and Co-Pilot, a Bombardier/Navigator in the nose, an Engineer/Top Turret Gunner and a Radio Operator/Lower Turret Gunner in the waist, behind the bomb bay. B-25G/H:
The G has a Pilot and Co-Pilot, and the H has only a Pilot. Navigator/Canonneer behind the pilots. Radio Operator/Lower Turret Gunner in the G and Radio Operator/Waist Gunner in the H. Top Turret Gunner in the G and H and a Tail Gunner in the H. In B-26
the top turret is manned by the Engineer and the Armorer is in the tail by the tail guns.
A Pilot and Co-Pilot, a Bombardier/Navigator in the nose, a Top Turret Gunner, a Radio Operator/Waist Gunner and a Tail Gunner. The Radio Operator/Gunner had his station in the waist section, behind the bomb bay. He manned both waist machine guns. In B-26
the top turret is manned by the Engineer and the Armorer is in the tail by the tail guns.B-25 Lead Ship Crew and Non-Lead Composition in B-26: The Marauder Strikes!
A non-lead crew will not have a Norden Bomb Sight unless all ships bomb individually. (See the Low-Level Mission Expansion.) Each crew will have the above listed members.
A Box Lead and Deputy Box Lead Crew will have a full crew, but instead of a Bombardier/Navigator there will be a Bombardier and Navigator. A Norden Bomb Sight is installed. The J-Model will have both the Bombardier and Navigator in the Nose. In the other B-25 models they will be at their respective station.
In the B-25 it is possible to move from the Nose to the Tail. To reach the Radio Comapartment from the front of the bomber a crew man must crawl through a space between the bomb bay and the ceiling of the bomber, and then to reach the Tail he must crawl from the aft part of the waist all the way through to the tail. In the C/D a crew man have to lie on his stomach but in the tail green house it is possible to sit on a small seat.
B-25Posted by Magnus Kimura 2018-09-09 13:42:42
B-25 MITCHELL MODELS
The C and D were basically the same model, but built at different plants. The C-model was built at Inglewood and the D at Kansas City. There were no waist guns and no tail guns. Apart from a top turret in the waist, there was a remotely controlled retractable belly turret which caused drag when lowered and the gunner often became dizzy and disorientated due to a poor sighting system. There was also a flexible .30 nose gun in the early version of the C/D. There were self-sealing main and auxiliary tanks in the wings and a ferry tank could be installed in the bomb bay. In later C/D-versions it was also possible to install tanks in the waist and a 335 gallon jettisonable metal bomb bay tank or a self-sealing 215 gallon bomb bay tank. The internal bomb load was 3000 lbs. An additional 2200 lbs could be carried on wing racks. Mid and later C/D version had provisions for a torpedo.
B-25C and D in B-26: The Marauder Strikes! The B-25C and D are different versions in B-26 to reflect changes which were made on the models during the period they were manufactured. The C-model includes the earliest versions of the C and D with a .30 cal. machine gun in the nose. B-25C-5 simulate changes made on the C and D to increase fire power with a flexible and fixed .50 in the nose. This version will also have auxiliary tanks in each wing. Finally, the B-25D includes all following changes made on the C and D. It will lack the lower turret, but include wing bomb racks, two fixed .50 and one .50 nose gun and can carry a torpedo.
B-25C and D Field Modifications To increase the defensive capabilities of the C and D models additional armor and guns were installed and the lower turret deleted in field modifications, either before leaving the US or at field modification centers in the MTO or PTO. The 321st Bomb Group had their bombers modified in Georgia and Alabama before they went to North Africa. The other B-25 units modified their bombers in the Therater. In the PTO a B-25C was modified for strafing, skip boming and low-level bombing missions. The lower turret was removed and four .50 machine guns were put in the nose in the bombardier’s position, plus a pair of .50s in a pod on each side of the fuselage, beneath the cock-pit were added as were a .50 och each side of the waist. It turned out to be a successful conversion and many more C/D’s were modified into strafers. The observer’s dome in the tail was often deleted and the opening faired over. On some conversions one or two .50 tail guns were installed. The green house was painted over and decorated with colorful art of bats, dragons and falcons. The later J-model with a green house could also be seen with extra machine guns in the nose. The modications made on the C/D were incorporated on following models, waist guns and nose gun pods, for instance.
B-25G and H
One B-25C was modified to hold two fixed .50 and one 75mm cannon in a solid nose. It also had the fuselage pods and the lower turret and the top turret in the waist. After the initial tests and a total of six modified B-25Cs this version became the B-25G when produced, plus another 58 C-models were modified and redesignated as B-25G. It was widely used in the PTO from July 1943. Some were used in the MTO, but with heavier oppsition it was used only for a short period. The B-25Gs in the PTO were further modified in Australia with more guns and armor. Gun pods on the fuselage, two more nose guns and waist guns were installed. Some even had twin tail guns with the gunner in a small green house.
The first H-model prototype was also a B-25C. The co-pilot’s position was removed and a seat was instead provided for a navigator/cannoneer. The lower turret was deleted and the top turret was now moved to the front of the plane, just infront of the bomb bay. A lighter version of the 75mm cannon would follow on the production model accompanied in the nose by four .50 machine guns. The first H-models had only one pod with two .50 on the right side of the fuselage, but another on the left side was added. The H had a larger green house for the tail gunner and two waist guns. It was used in the PTO from February 1944, but the cannon turned out to be unnecessary as targets for it became scarce and the large number of machine guns could be as effective on many targets as the cannon, and it was not liked by the groups. In the fall of 1944 many H-models were transferred to the 38th Bomb Group who were operating G-models and appreciated the H. A few went to the CBI Theater and others were sent to depots.
The final B-25 model was the J. It had a co-pilot and a green house nose with a bombardier. There was also a strafer nose with eight .50 machine guns. It had four package guns on the side of the fuselage a flexible .50 in the nose and one fixed .50, two fixed on later Js, the same tail green house as the H-model and also the same type of waist gun positions. The top turret was in front of the bomb bay. Later Js could carry rockets under the wings. They entered combat in April 1944 in the MTO and began to appear in the PTO during the summer and fall of that same year.
Tables & ChartsPosted by Magnus Kimura 2018-08-27 11:21:57
Fighter Breaks Away - FBA
Twin .50 and .30 MGs also have FBA.
DR 5 for Twin .50 changes from LD to FBA. (Modified and unmodified)
.30 has a higher rate of fire than the .50. More hits, less damage.
B-25Posted by Magnus Kimura 2018-08-25 14:44:12
B-25C/D Damage Tables
Just a few tables to go over before play-tests.
Tables & ChartsPosted by Magnus Kimura 2018-08-25 12:10:02Hydraulic System Damage
I have made some minor changes on the Damage Tables. It will not affect play-testing.
Tables & ChartsPosted by Magnus Kimura 2018-08-24 23:22:2711:
Battery – Destroyed! B-26:
12V Electrical System. Left Wing: No effect. Right Wing: See Two Batteries Destroyed.
One Battery Destroyed:
No effect. If one Generator also destroyed:
Propeller Governor malfunctions
(DT-6, DR8, #12) and Instrument Panel – Vital Instruments out (DT-2, DR5).Two Batteries Destroyed:
No other effect if one Generator is operating.Two generators Destroyed:
Roll on DT-6, DR8, Engine, once for each Engine. Ignore all results except for
Runaway Engine. Check also Runaway Engine each following Turn.To conserve power,
Two Engines on ½-Power (7.41.4) and no Re-Start possible. The following systems must be turned off:
Radio out – no mayday. If out of formation when forced to ditch LW-3, Sea Rescue is –5. At
night, the mission must be aborted.
Intercom Out – mission may be aborted. Gunners’ To Hit is -1 and Bailout on BO-1a-c for
crew man not in the Cock-Pit is -1. No Passing shots.
Top Turret (and B-25C/D/G Lower Turret) is out.
Tail Guns’ Ammo Tracks are out.
On Pathfinder: Oboe Equipment dead. Abort.Power is Low:
Before moving into the next Zone, roll D6
(-2 if one Battery is destroyed): 1:
Power is low. You
must land within 2 Turns, or use Radio (roll again, +Radio Operator Skill, if power is low Radio is malfunctioning)
then land in next Turn, or continue 1 Zone, then in next Turn Complete failure of the Electrical System – Land
on LT-1, Land or LW-1, Water or bail out on Bailout, BO-1a, b. Treat as Two Engines on ½-Power when landing.
Enough power to continue.Two Batteries Destroyed & if two Generators are also Destroyed:
Complete failure of the Electrical System –
Land on LT-1, Land or LW-1, Water within 2 Turns or bail out on Bailout, BO-1a, b. Treat as Two Engines
on ½-Power when landing.
B-25Posted by Magnus Kimura 2018-08-21 10:25:39
"Ash trays are provided for the pilot, co-pilot, navigator and radio operator."
Suggestions & IdeasPosted by Magnus Kimura 2018-08-17 14:08:18
I think I have solved it today! I will put it in Word and send it to you so you can play-test it. Small Formations (2-12 bombers, 1-2 flights, maybe also three flights 16-18 ships, haven't decided yet) will be used in the MTO and PTO. I think you could combine it with low-level mission rules too (which I must revise completely).
It will be a bit difficult to find your bombers for the enemy, but once found, there may be intensive fighter attacks. Does it make sense? Before enemy contact you have -2 on MT-2. If you have encountered enemy fighters or flak you have +1 on MT-2 next turn. If there is no contact, the next turn is again -2.
You have an option of deciding how your formation will be. Will you decide to fly in formation or in a loose echelon? If loose, you may fly evasive action, as if you are out of formation, but if in formation you will use the Fighter Pilot Status modifiers.
Fighters will always make successive attacks and if you roll 51-66 for a fighter (which will be removed) during the last wave you must roll on MT-2 again.
This could work... I will put it together and try it and then send it to you.
If this works... the MTO expansion can be play-tested (excluding sea sweeps).