The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

B-26C Replacement.

RULESPosted by Magnus Kimura 2018-09-16 10:52:55
The B-26C in B-26 is represented B-26B-20 to B-55 and all B-26C models with the Bell tail turret.

Earlier C models with the twin hand held tail gun is represented by B-26B-4.

B-26C will be available from June 1943.

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Maison Blanche? Or Maison Blanche!!

Tables & ChartsPosted by Magnus Kimura 2018-09-16 09:37:40
I cannot believe I have been so wrong! Hold all MTO missions from Maison Blanche until I have corrected the maps and gazetteers! The location of Maison Blanche is totally wrong.

I was beginning to wonder why I did not have enough fuel to return to base after a mission to Zone 13 when I used the B-26 fuel consumption chart. I had to double check 319th reports and their first mission was to Sfax which is 13 Zones on the Mission Map. They made two-three passes and even strafed... dropped 69 300lbs bombs. The main bomb bay can hold 8 300lbs bombs, and there were 9 bombers, so each must have had eight each, that is 2400lbs, so I was wondering how could they carry a full load of 300lbs and make several bomb runs and return to Maison Blanche when it seemed to be too far and there were no records of emergency landing or staging at Telergam, which I have had to to.

It is even stated in the 319th records that "Maison Blanche Airdrome abides by Algiers."

It is not the Maison Blanche I have on the map which is near Tafaraoui, by Oran.

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Mission ReportsPosted by Magnus Kimura 2018-09-15 17:44:37
The first official MTO AAR of Mission #1 of the B-26 MTO Expansion, Nov. 1942.

It was a long mission, 12 zones, from Maison Blanche to Djedeida in Tunisia. The target was a marshalling yard. Light flak was was expected and the bombing altitude was 2000 feet.

Four bombers took off in fair weather and formed a Diamond and flew over the vast, emptiness of the Saharan Desert toward Tunisa. The B-26s entered enemy airspace, but no bandits were seen at this stage, probably due to the small formation and low level. The enemy here was poor weather as we we flew over Telergma. Soon there after two ships had to abort the mission, the lead and #2. Were they damaged by the poor weather? Hopefully they landed safely at Telergma.

Close to Tunisia a 110C-4 attacked from 10 high. It went for #3, who had taken over the lead, my B-26 was at first flying as #4 in the Diamond. My top turret gunner fired and hit that 110. One, maybe two, were seen to jump from the plane, but since we were at this low level we don't know the fate of those two enemy pilots. The mission continued without any further encounters with enemy fighters.

Two Zones later we reached our target are, but the weather was bad so we aborted, dumped our bombs and set course for Maison Blanche. In the same area where we had encountered that 110, two 109F-4s attacked from 6 o'clock. The tail guns jammed when Corporal Cornelius Thompson spray fired. One was hit and was later confirmed as a KIA. The second 109 made two successive attacks. The first was from 5 high, and then damaged by the top turret gunner. The tail guns were now inoperable, they had been too damaged by the long burst before. This fighter had hit my ship in the aft bomb bay, but the damage was superficial. The next attacked came from 9 low. The radio operator spray fired, jammed the gun and drove it off. It was not confirmed as a KIA.

There were no more enemy attacks.

We were off course twice on the route back, but the navigator in #3 had no difficulty in finding our way back to the station at Maison Blanche. Approximately 75 miles from home we encountered poor weather and #3 disappeared. We found ourselves alone when we reached the station in poor weather.

I decided to land, but it was a bad landing and the B-26 was damaged, but repairable and my crew injured. The pilot and tail gunner were seriously injured and sent home. Two men received only scratches and two were lightly injured. They will return 3 and 6 days, respectively.

The mission would have ended like this.... but I am cheating! (Please, don't tell anyone.) I have a House Rule, and this rule gave me a Lucky Charm on this mission. One of my gunners rolled "12" on the Spray Fire To Hit roll. That "12" also gave me a Lucky Charm. I used this lucky charm to save my B-26 when it landed... so it and my crew members are safe. We need some luck - actually, a lot of it... to survive this war.

PLAY-TEST COMMENTS/Thoughts 1: First impression is that it works fine. It is possible to fly different formations with 3 to 18 to more bombers. It seemed to be too much at first, but it doesn't seem to be difficult to understand and use. After a few more missions I will be able to tell if I have to change this somehow.

PLAY-TEST COMMENTS/Thoughts 2: Table MT-2 Small Formations. It is used when you fly with a small number of bombers when you check for enemy encounters. It is somewhat different from the regular MT-2 and after the last attacking wave you check again. On this mission, there were no other waves attacking after the first. I may have to change it or one or two DR modifications... for more action. It did not seem to be that much different from the regular MT-2. I assume a small formation is more difficult to spot, but once spotted and attacked, it will be attacked with more intensity.

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Change Light Flak Values

Tables & ChartsPosted by Magnus Kimura 2018-09-13 19:59:43
Light 0 1 2-5 6-9 10+

Why is Medium very strong 9+? Because I have included light, medium and heavy flak guns in that value.

Why is Heavy strong 8-10 and very strong 11+? Flak was dangerous at around 10000 ft... I have these values to increase survivability. Earlier I had lower values... and that was killing me. Not fun.

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D-8 Bomb Sight Change

Tables & ChartsPosted by Magnus Kimura 2018-09-13 19:14:08

D-8 Bomb Sight above 5000 ft: -2; above 8000 ft: -5

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New Values on MP-5, EAR

Tables & ChartsPosted by Magnus Kimura 2018-09-13 11:44:11

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B-25Posted by Magnus Kimura 2018-09-11 18:15:09

B-25C: Delete Lower Turret and Nose Appertures. Add .50 Flexible Nose Gun and .50 Left and Right Waist Gun and one .50 Tail Gun.

B-25C-5: Delete Lower Turret. Add .50 Left and Right Waist Gun and one .50 Tail Gun.

B-25D: Add .50 Left and Right Waist Gun and Twin .50 Tail Guns.

Replacement Bomber: From August 1943 all replacement D-Models will be Field Modified.

If your Campaign begins in March 1943 your Group has modified B-25s. Roll on Dec. 1942 for your base model C-5 or D.

If your Campaign begins before March 1943 your B-25 will be field modified if you roll higher than your current model on the correct column on the Replacement Model. Check after each mission. When your B-25 must be replaced, roll twice. First roll to check your new base model and the second roll to see if it is field modified.

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B-25C/D Lower Turret

B-25Posted by Magnus Kimura 2018-09-10 16:00:00

The lower turret was a remotely controlled, retractable gun turret on the belly of the bomber just aft of the wings, but it was often removed in the field because it was not appreciated by the gunners and disturbed the airflow of the B-25 when it was lowered. Gunners had to kneel by the turret and looked through a periscope with one eye to aim and used a remote control to fire and control the guns. It was an uncomfortable position and the turret was difficult to operate. It took almost a minute to lower and it could jam when lowered. It also caused a drag when it was down in the firing position. Dirt from the airfields would often cover the sight and get into the turret mechanism which made it difficult to aim and could cause turret mechanical failure. When aiming gunners often became too car sick and ill to be able to operate the turret. To simulate the Lower Turret in the game, it cannot be used during the Initial Attack of the first attacking fighter wave. Gunners must roll 3 or higher on D6 to be able to operate the turret before each attempt to fire. When the turret is lowered the formation will be Loose and all attacking fighters receive a +1 To Hit Dice Roll modifier on Table CT-5a (7.43.3). If you are Out of Formation, you may use Evasive Action. Before raising the turret, roll D6. It will jam on “1” and become inoperable.

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