The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Target's for A-20

A-20Posted by Todd Beckman 2015-11-09 00:35:56



I want to play the A-20 variant, yet I do not see a Target List and Gazetteer for that plane. I would to use the plane in the South Pacific has a land support and ship destroyer.

Thank you,


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B-26 New Documents

B-26: The Marauder Strikes!Posted by Todd Beckman 2015-10-22 20:49:06

Hello, what is happening?

I will need to get a fresh copy of the B-26 rules, and other stuff, so I can playtest for you.



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Very Bad

Tables & ChartsPosted by Todd Beckman 2012-11-03 01:34:52
Belle Star was in Zone 3 outbound and on table MT-1a rolled an 11 for Weather - rolled on that table and came up with Very Bad weather, does this mean that I have Very Bad for every zone until I land?

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No Meeting

Mission ReportsPosted by Todd Beckman 2012-08-02 02:20:21

Jammin Jan had no problems on the take off and the assembly was good.

Sadly, the rendez-vous was unsuccessful and the Mission Commender then wanted to try it in Zone 2. It was also missed and the Mission CO aborted the mission.

1 Lt Kinney - reporting

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Jammin Jan Strikes

Mission ReportsPosted by Todd Beckman 2012-06-24 22:05:52


Jammin Jan got two new crewmembers and one of the new members SSG Kallman showed that all that practice at the range paid off. He DMG one ME-109 and SD another one, well he did have some help again from our Little Friends who provided excellent coverage to the target and back. The other new crewmember, SSG Davies took a flak hit, but only received a light wound. The flak over the target again was heavy. The flak for some reason loves the right wing. But, no really damage by flak, well don’t ask SSG Davies about his flak hit. We were On Target and hit 65% of it The landing could have been fun; on the way back in Zone 1 of all places we took a hit in the Nose Wheel, by a ME – 109. We had to use emergency operations, but we lowered the gear and landed with no problem. I would to say flying in the tail position is not fun, but we came though all right and ready to go again.

1LT – Kinney – out

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Crash and Critical

Mission ReportsPosted by Todd Beckman 2012-06-19 01:12:18

Not good is the news from our new plane Jammin Jan. The mission to St.Omar had to be aborted because the Bombardier James Ficlo was killed over the target by a flak hit. I made a combat decision and aborted the mission. The other main problem was that I should have dropped the bombs. When we went to land the plane had a Landing Incident and a very bad landing which caused the plane to have serious damage and the crew roughed up.

1LT - Kinney - no wounds

2LT - Abamonte - LW

2LT - Juarez - LW

SSG - Edwards - LW

SSG - Irving - LW

Navigator - 1LT Loan - serious wound - critical

Armorer - SSG - Durow - serious wound - critical

Both are in the hospital and in very bad shape. I have know idea if they will return.

1LT - Lawrence Kinney - reporting

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Missions 2 -3

Examples of PlayPosted by Todd Beckman 2012-06-13 00:58:52


Belle Star has completed missions 2 and 3. Mission 2 had no problems.

We were off target, but still got 10% of it. No real damage.

Yet, mission 3 and flying in the Tail position was trouble.

First major issue was that the group got of course and it seemed that

we would never get back on, finally, in the third homeward zone, we did.

Over the target the heavy flak took out the left wing engine, causing the plane

to drag and be slow. Sending twice the time in a zone drove the Luftwaffe out and the flak flying more. Yet, our Little Friends did a great job in keeping them off our backs and SSG Way again from his Tail Turret position got a half of a kill.

Belle Star had an ok landing and the crew kissed the ground.

Ready to get patched up and hit the airfield at St. Omer/Longuesnesse.

1LT Steve Campbell - reporting.

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take off

Tables & ChartsPosted by Todd Beckman 2012-06-06 05:22:23

B-26 HQ

I am getting ready to takeoff for Evreuz/Fauville, and I noticed two things. I know that my pilot has only flown one mission, but what his skill and is there a chart for that. Two, did I have to review the chart formation postion for each zone?

Thank you, and ready to go on this mission and if the plane does not get shot down flying to Le Trait.

Thank you,


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