7.32.1 & 2 (Jammed Guns) If the Turret Guns Jam, you may try to unjam them, but only two attempts are possible. If they both fail the guns will remain jammed. (You may roll to unjam the guns after the attack.) If the Gun Charger is destroyed, you are not able to unjam the Turret Guns. If the Nose and Wing Guns jam, they will remain jammed for the remainder of the mission.
Upper and Lower Turret: 1: Gun Charger – Upper Turret Guns cannot be unjammed. 2-4: Power is out and turret is inoperable.
Spray Fire: 1 Box as per the Flight Manual. (This will be corrected in the A-26, it is now 3 boxes.)
A-26A Field of Fire: 12 Level A-26A: The Pilot may fire the Top Turret (if the Gunner is not SW or KIA) (A-26A – If Top Turret also fired: +1 TH; A-26A – Another +1 (damage) if Top Turret also fired.