The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Q & A #17

Q & APosted by Magnus Kimura 2016-05-19 02:02:39

Q: DT-5 DR11 then DR4 Oil Cooling –SMOKE! I assume this occurs but the second roll for a fire only takes place if the engine either has been or is subsequently hit.
A: Yes, each time the engine is hit after this damage, you must check for fire. This includes a second hit to this engine during this attack.

Q: Rule 7.39.3 on a roll of 51-66 fighter breaks off before next attack. Does this mean it still follows through with the successive attack currently being rolled, or does it break off before firing/being fired upon?
A: "For purely selfish reasons I chose the latter interpretation." That was correct! The fighter breaks off before the successive attack. It spent all ammo during the previous attack and must return to base, fuel is low or it may have been attacked by a little friend, it may have been damaged by another bomber.

Q1: Fuel Use - Even though the fuel use chart states ‘per engine’ I assume that with one engine out it still consumes fuel as per two engines to reflect additional usage by the lone engine to maintain speed. Otherwise, it should take two turns/zone if running on only one engine at ‘normal consumption.
A1: I actually have this in pencil on my fuel consumption chart and was going to change it later on the file. When you are flying on one engine the bomber uses two boxes. I suggest that you draw fuel from the dead engine first, because if the fuel transfer (on the B-26) is damaged you will not be able to transfer fuel between the wings. Using one box when flying on one engine is not recommended. The running engine must work for two and if you only mark off one box it is as if this is running on ½-power. Does this make sense? I have been thinking about this and am not sure, but what made most sense is that you use two boxes if you're on one engine.

Q2: I assume the two fuel boxes gained for jettisoning bombs and equipment does not accrue if the jettisoning was done to stay in the air on one engine.
A2: Good question, I am not sure. Lately, I have been thinking about changing this somehow or define "equipment" at least, to "ammo" and "guns" perhaps. What would the effect be if you throw everything on board off the ship when you're on one engine, how much would you gain? Perhaps not two boxes, but you'll stay in formation? I have to think about this one for a bit.

And a comment on the Expert's successive attack. His position (and aces) is not changed during the successive attack, only for the initial attack. The Old Hare moves also for the successive attack.

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Posted by Magnus Kimura 2016-05-19 02:12:40

I forgot to comment on the Expert's successive attack. His position (and aces) is not changed during the successive attack, only for the initial attack. The Old Hare moves also for the successive attack.