The Marauder Strikes!

The Marauder Strikes!


The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

Deletions and Changes

RULESPosted by Magnus Kimura 2016-12-12 23:03:06
Delete 7.44.70 Fuel Consumption and all entries including 7.44.74.

Delete 7.42.4 Drag & Fuel Consumption.

Delete 10.5.4 Check Fuel Consumption (7.44.70) when you reach Zone 0 and check MT-1a each turn.

See Comments for more.

  • Comments(10)

Fill in only if you are not real

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Posted by Magnus Kimura 2016-12-13 22:06:12

You bet, Rick, uploaded today. There are some minor changes too which I have not kept a record of. Most important changes are in red on the front page.

Posted by Rick Morey 2016-12-13 17:04:50

Will you be posting these changes to the Dropbox files?

Posted by Magnus Kimura 2016-12-13 14:03:07

I think that, with these changes, it is easier to use and understand the Core Game Fuel Rules. With Cross feed in the A-20 and A-26 you'll see some differences in fuel usage and fuel transfer. The P-61 has the right inside tank as reserve and cross feed. Not sure how to use that reserve yet.

Posted by Magnus Kimura 2016-12-13 11:58:25


7.41.13 You may try to restart the engine once each Turn and after any type of attack and once before landing (10.30.0), unless the engine is dead.

Posted by Magnus Kimura 2016-12-13 11:24:44


The Wing Auxiliary Tanks are empty after the Bomb Run.

Posted by Magnus Kimura 2016-12-13 11:23:16


1st Leak on Bomb Bay Auxiliary Tank

- Roll D6, Fuel Consumption:

1-2: Tank empty end of 1 Turn.

3-5: Tank empty end of 2 Turns.

6: Tank empty end of 3 Turns.

Posted by Magnus Kimura 2016-12-13 10:50:04


10.5.4 Alternate Landing Ground & Fuel Consumption.
Roll roll once on DT-6, DR10 for each engine when you reach Zone 0.

Posted by Magnus Kimura 2016-12-13 10:30:03


7.43.5 Slowed and Fuel Consumption. You may elect to fly SLOWED to preserve fuel. You gain 2 Turns and may not fly Evasive Action (7.46.0). Or is 2 turns one too many?

Posted by Magnus Kimura 2016-12-13 09:54:06


7.42.4 Drag & Fuel Consumption. You must make one roll on DT-6, DR 10, Main Tank, Fuel Consumption. The result decides after how many Turns you must roll once on DT-6, DR10 for each engine. Treat as 1st or 2nd Leak on Main Tank. (See 7.44.70 for details.) You may make all three rolls at the same time.

Posted by Magnus Kimura 2016-12-13 09:18:32

Delete also 7.42.4 Drag & Fuel Consumption.