Sequence of Play
RULESPosted by Magnus Kimura 2017-08-19 12:32:05Here is a Sequence of Play, created by Ken Legg, one of the B-26 test-pilots, somewhat modified by me.
Sequence of Play
I. Mission Planning (Before Take-off)
a. Determine Target by using the Target List and Gazetteer booklet.
b. Determine Weather at Take-Off, Landing and over the Target (Table MP-1b)
c. Determine Altitude (Table MP-2) & Initial Point (Table MP-3)
d. Determine Expected Flak (Table MP-4)
e. Determine Enemy Air Force Resistance (Table MP-5) & Fighter Cover and Strength (Table MP-6)
f. Determine Formation Position (Table MP-7)
II. Take-off (Zone 0)
a. Take-off (Table TOA-1a)
b. Assemble and Join Formation (Table TOA-2a)
III. Zone 1 (Out only)
a. Formation Events (Table Z1-1)
b. Rendezvous with Fighter Cover (Table Z-2)
c. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)
IV. Zones 2 to Target Zone
a. Formation Events (Table MT-1a)
b. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)
V. Target Zone
a. When entering Target Zone: Weather Conditions (Table TZ-1)
b. Perform IV.a & b
c. Flak (Table TZ-2 then Table TZ-3a)
d. Initial Point (Table TZ-1). If unidentified: V.e (see Aim Point Mod on TZ-1) or VI. Go Around.
e. Bomb Run (Table TZ-4a or TZ-4b then Table TZ-5a)
f. New Turn: Turn plane around facing Zone 0. IV.a then V.c and IV.b
VI. Go Around for a Second Bomb Run
a. New Turn: Formation Events (IV.a, Table MT-1a)
b. Flak (Table TZ-2 with Break Off Mod then Table TZ-3a)
c. If GAZ Mod: Luftwaffe Early Warning Operations (Table MT-2)
d. New Turn: V.b to f.
VII. Landing (Zone 0)
a. Formation Events (Table MT-1a. ATTN: Note c & e)
b. Alternate Landing Ground? New Turn then VII.a
c. Landing on Land (Table LT-1a) or Landing in Water (Table LW-1)
d. Mission is over.