The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

B-25C/D Lower Turret

B-25Posted by Magnus Kimura 2018-09-10 16:00:00

The lower turret was a remotely controlled, retractable gun turret on the belly of the bomber just aft of the wings, but it was often removed in the field because it was not appreciated by the gunners and disturbed the airflow of the B-25 when it was lowered. Gunners had to kneel by the turret and looked through a periscope with one eye to aim and used a remote control to fire and control the guns. It was an uncomfortable position and the turret was difficult to operate. It took almost a minute to lower and it could jam when lowered. It also caused a drag when it was down in the firing position. Dirt from the airfields would often cover the sight and get into the turret mechanism which made it difficult to aim and could cause turret mechanical failure. When aiming gunners often became too car sick and ill to be able to operate the turret. To simulate the Lower Turret in the game, it cannot be used during the Initial Attack of the first attacking fighter wave. Gunners must roll 3 or higher on D6 to be able to operate the turret before each attempt to fire. When the turret is lowered the formation will be Loose and all attacking fighters receive a +1 To Hit Dice Roll modifier on Table CT-5a (7.43.3). If you are Out of Formation, you may use Evasive Action. Before raising the turret, roll D6. It will jam on “1” and become inoperable.





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Posted by Magnus Kimura 2018-09-12 10:48:16

Yes, that is true, a fuel tank was often put there instead. Do you know if that was ever used on combat missions? I have not been able to find a source which states that it was used in combat, only additional tanks on ferry missions.

I have not included the extra tanks in the B-25 for that reason. It could make a mission more exciting if they were added on long missions though.

Posted by Rick Morey 2018-09-12 03:42:42

One of the accounts I read about flying B-25s in the Pacific, the author mentioned that they removed the bottom turret and replaced it with a field designed extra fuel tank that was jettisoned when empty.