The Marauder Strikes!

The Marauder Strikes!

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The B-26 has arrived in the European Theater of Operations. It has now joined the B-17, B-24 and the Lancaster over the skies of war torn Europe...


PRE-ORDER B-26 HERE AT LEGION WARGAMES: http://www.legionwargames.com/legion_B26.html

Martin B-26 Marauder: The Wingless Wonder was the name of a variant of Avalon Hill's B-17: Queen of the Skies solitaire boardgame. A draft of B-26 was available for play testing which used the B-17: Queen of the Skies rules and B-17 was needed to play. Everything has changed since then, and B-26: The Marauder Strikes! has completly new mechanics and is a stand alone game. It is a solitaire game set on board a Martin B-26 Marauder medium bomber during World War Two in the European Theater of Opearations from July 1943 until the end of the war in May 1945.

B-26: The Marauder Strikes! is a big game in that there are many target lists, rules, mission maps and details which are not found in B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan. For example, the Damage Tables are more detailed than the earlier games and the combat system is similar, but completely new. The Target Lists include a large selection of targets attacked by B-26s from July 1943 until the end of the war in May 1945 and are placed on 13 maps (movement boards) which are different depending on where your base is located, from England to the Netherlands. Different models of the B-26 is also included from the early B-26 in 1941 until the B-26G which entered combat in October 1944. The earlier models are not used in the European Theater of Operations (the ETO) in which B-26: The Marauder Strikes! is set, but will be used in 22nd Bomb Group: Marauders from Australia, an add-on variant set in the Pacific in the war against Japan in New Guinea.

The rules in this Flight Manual try to reflect the twin engined B-26 Marauder and situations and events which the crews saw on their missions and historical accuracy has been an important guideline during the development of this game.

Players familiar with B-17: Queen of the Skies or B-29 Superfortress: Bombers over Japan recognize the mechanics used in B-26. One or more 6-sided dice are rolled on tables to plan the mission, to determine if enemy fighters appear, to hit with machine gun fire and to determine damage and wounds and much more. B-26 is as easy to play as B-17 with its basic system which is similar to the mechanics in B-17: Queen of the Skies. Players who have flown missions in B-17 may find that B-26 is similar, but more detailed and there are ideas included in B-26 which can be found in the B-17: Queen of the Skies community. If you add the advanced and optional guidelines you will find B-26 to become deep, detailed and complex, but still does not stray far from the simple mechanics of the basic system. You will also find yourself in situations where you have to make a decision.

The Core Game Flight Manual will be used to play the A-20 Havoc, A-26 Invader and B-25 Mitchell add-ons.

You can begin your campaign flying missions from bases in England or jump in later in the war when the B-26 groups had moved to the continent and you will find Mission Maps with your station either in England, France, Belgium or the Netherlands depending on when you fly your missions. Put together a crew, name your B-26 and fly missions over France, Belgium, the Netherlands, Luxemburg, Germany, Austria and Chechoslovakia!

22nd Bomb Group Flight Formation

22nd Bomb GroupPosted by Magnus Kimura 2012-06-03 02:27:41

I am working on a B-26 Variant which is 22nd Bomb Group: Marauders from Australia and here is an idea I have now on how to simulate their small formations in B-26:TMS!

If you would like to test it, you can use this table instead of the MP-7 in the Tables & Charts booklet.

Quick explanation:

Vee - three B-26s in a V-formation. The leader in the middle and two wingmen, #2 on the left and #3 on the right.

Diamond - four B-26s in a diamond formation. First a V-formation and then a 4th ship added flying behind the lead. (I will expand this formation when bombing Medium and larger targets. In the Target Zone #4 will change position and fly on #3 right wing, which means that the Enemy Fighter Pilot in the Target Zone for ship #3 will be -1.)

Echelon - six B-26 in an echelon formation. First a V-formation and then a 4th flying on #2's left wing. A 5th ship is added flying on #3's right wing and last, #6 flying on #5's right wing. (I will expand this formation when bombing Medium and larger targets. In the Target Zone the ships will change position and fly in two V-formations when bombing small or very small targets.)

1. On MP-7a, roll D6 on Flight Formation.

2. Roll D6 again to see the number of flights taking part in this mission. Note how Mission Table 2 (MT-2) is modified and Bombing Accuracy (TZ-5) by the number of flights and type of flights.

3. Roll on MP-7b if you fly a V-formation; MP-7c if you fly a Diamond-formation; MP-7d if you fly an echelon-formation to see where you are in the flight and what the Enemy Fighter Pilot Status against your position.

It is not yet finished, but you can fly these formation in the ETO just to test it and send me feedback. I will fly a couple of missions in the PTO vs the Japanese in New Guinea and New Britain.

Download 22nd BG MP-7 here:

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